SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-31-10, 01:15 PM   #9
firefighter26
Watch
 
Join Date: May 2010
Location: Vancouver Island, BC, Canada
Posts: 17
Downloads: 2
Uploads: 0
Default

Ok, came across something else that I am sure isn't 100% correct. I have the "real uboat 1.4" mod installed (probably switch over to GWX 3.0 this week).

Last night I was down to my last torpedo. It was a good patrol thus far, managed to put 7 British merchant ships of various size to the bottom, most within the same grid, entering the channel east of Dover were it bottle necks.

Anyway, figured I would take one last sweep through before heading home to re-provision. Found a nice Large Cargo ship. Did a classic end-round to get in front of it, it was early morning and I wasn't sure what kind of visibility she would have, so I submerged just off it what i projected its course to be and waited.

Sure enough, she came into perfect solution. She sailed almost perpendicular to me (90 degrees) at 600m off, moving along at 5 knots. Put my last torpedo into her, midship, good size explosion, visible fire on deck.

But, she didn't slow or sink. Ok, I figured I was going to have to do this the hard way. Surfaced the boat, matched her course and speed, stayed a steady 700m off her and manned the deck guns. Since it was getting light out, I also manned the flak guns.

Over the course of the next 3 hours (in game), probably 45 minutes to an hour real life, she followed the same course with some minor zig zagging, same speed and I just plodding along beside her pumping deck gun rounds into her (thank god for the time compression during reloading...)

Anyway, over the course of the morning (3 hours game time) I put over 40 shells into this ship. I stopped counting at 40. I put at least 10 HE and 10 Armor piercing rounds into her hull and water line (where it splashes just in front of the ship, but still detonates on the hull). Then I put another 10 HE rounds into her superstructure/top deck before randomly placing my shells. Some into her bow, her stern, top side, funnel, cranes, on deck cargo, pretty much everywhere.

At one point I was so frustrated I switched over the my flak gun in between reloading the deck gun and strafed up and down her decks with AA fire (which is probably against the Genvieve Convention, but it made me feel slightly better!).

I switch over and let the AI fire the deck gun for a dozen or so rounds, aimed at her water line. I was going to stay on station and pump every last shell I had into her, but a destroyer was sighted, coming in fast, so I crash dived and moved away (putting the still on fire, swish cheese cargo ship between me and the destroyer).

Any thus, my 8th and final kill of the patrol eluded me!

Are there any secrets to deck gunning that I missed in the tutorial? I know why my crew joined the navy, because they certainly wouldn't cut it in the artillery with reload times like that (I have "realistic reload times" enabled, but it was still pretty awful!)
firefighter26 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:26 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.