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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#362 |
Mate
![]() Join Date: Apr 2005
Location: New Zealand
Posts: 58
Downloads: 60
Uploads: 0
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#363 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Environment 2.0 For SH5_1.2(2010.5.21)
Environment 2.0 - the most important feature is that the scope of changes in seawater increased, shortening the distance changes, the original of only three waters, and separated by great distance, a patrol is impossible to master the different changes in the marine environment, and now I Shortened the interval from the various areas, so you can be on patrol through the different sea areas were soon to experience a different area and different environments, it gives you the game more fun. 1.Environment 2.0 increased the rate of submarine up-down drag. 2.The new 0 m to 15 m waves. 3.Lightning more bright. 4.To change the outer structure of the cloud (Thanks for @ Ailantd :AilClouds 3.0 MOD------Only use "CloudsPack.dds".)I adjusted the cloud.cfg parameters, when the sunny days when the cloud is more sense of distance. 5.Change the size of the sun to the more realistic. 6.The form and wake become more white. I made two versions of the evening, more bright and more dark.Players choose to install it.But must reach the Environment 2.0. Thank the help of my friends @Kriller2 . Just install with JSGME. Wish to have a good hunting. Note: {Lighter Night add-on MOD. Please Change Evn to Env} Download: http://www.filefront.com/16503673/En...%20SH5_1.2.rar W_clear.2010.5.16 |
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#364 |
Mate
![]() Join Date: Apr 2005
Location: New Zealand
Posts: 58
Downloads: 60
Uploads: 0
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Sorry going to have to give up on this one.
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#365 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Hope this is OK with W_clear, but I've patched and hosted his 2.2 mod as a single download, single install file:
Here's 2.2, patched: http://www.filefront.com/16577613/En...by_W_clear.7z/ Here's 2.2 with the Lighter Nights option, patched: http://www.filefront.com/16577617/En...by_W_clear.7z/ Simply download the file, open it up, drag the folder to MODS and enable via JSGME. ![]() |
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#366 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#367 | |
Swabbie
![]() Join Date: Mar 2010
Location: Southern England
Posts: 9
Downloads: 33
Uploads: 0
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Thanks very much ![]() |
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#368 | |
Mate
![]() Join Date: Apr 2005
Location: New Zealand
Posts: 58
Downloads: 60
Uploads: 0
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#369 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
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Thanks again w_clear for another great mod...keep them coming!
__________________
__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#370 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() ![]() That's a really low visual distance for 'medium' fog right? Or am I wrong? |
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#371 |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
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Noticed that very dense fog too. I also noticed that the light amount and color under the surface is very different than what you see on the surface. That's very beautiful environment on the surface, but for me the leap between those is too big.
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#372 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#373 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#374 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#375 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Nah, if that's how you intended it, it's all good.
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