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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What AI submarine would you want used in a single mission? | |||
Serge's Type 7 (wolfpack mod) |
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4 | 44.44% |
Serge's S class |
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2 | 22.22% |
U-Tanker from NYGM |
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3 | 33.33% |
Type 7A from Living mod? |
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0 | 0% |
Voters: 9. You may not vote on this poll |
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#5 |
Machinist's Mate
![]() Join Date: Apr 2005
Posts: 129
Downloads: 0
Uploads: 0
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Its a MP Mission, I'm getting in OK but not the other players,
I don;t have problems with other MP games, and I have checked out everything making sure it is set as MP number of players Way-points on all objects Etc, I'm thinking that possibly it was the mines but cause I have a dense field protecting some Docked ships so that torpedo's have about a 50 50 chance of either hitting a mine or hitting a ship, I would use a subnet but torps go Right over them., I tried to remove them but it still didn't work? I wish there was a better way to protect them if I lower the mines as you suggested in an other post will the torpedo's still hit them ? I have since restarted the mission but I'm still having problem Danke for the help!!
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![]() HI REZ MOON MOD |
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