SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-05-10, 10:40 PM   #121
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by schlechter pfennig View Post
I've been running this for about a month now. I'm just in awe of the harbor, docks and locks! In fact, now I enjoy embarking on a patrol and taking an hour real-time steering by eyeball from the bridge as much as I do watching ships sink after I torp 'em!
I've always done that, even with the not-too-realistic harbors. This one is the start of something big, I hope. I wish there was more of this kind of thing for SH4 as well.

Still-and-all, it's something to behold.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-05-10, 10:49 PM   #122
schlechter pfennig
Commander
 
Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
Default

Quote:
Originally Posted by Sailor Steve View Post
I've always done that, even with the not-too-realistic harbors. This one is the start of something big, I hope. I wish there was more of this kind of thing for SH4 as well.

Still-and-all, it's something to behold.
I've just transferred to Lorient, and that's a sight to behold, too. Although it's quite a bit different from the Lorient I 'remember'!

Almost rammed a seawall just coming out of my pen!
schlechter pfennig is offline   Reply With Quote
Old 05-05-10, 11:40 PM   #123
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Well thfue58 and most others have moved to SH5 so Kiel looks unlikely
Unless the SH5 one can be reverse engineered as is near perfect
Also I know of someone who was creating one for SH3/4
Hope he can be persuaded to complete the work
Eh Alex
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 05-05-10, 11:51 PM   #124
schlechter pfennig
Commander
 
Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
Default

Quote:
Originally Posted by bigboywooly View Post
Well thfue58 and most others have moved to SH5 so Kiel looks unlikely
Unless the SH5 one can be reverse engineered as is near perfect
Can't say I blame people for dashing off to SH5, but I hope this doesn't mean SHIII is going to be abandoned now.
schlechter pfennig is offline   Reply With Quote
Old 05-06-10, 01:23 PM   #125
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I doubt that SH3 will be truly abandoned until SH5 has proven that it can do not only more than SH3 but that all the things we like about this one can be added back in as well. If and when SH5 can do all that none of us will care anymore.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-09-10, 01:43 PM   #126
SkyBaron
Lieutenant
 
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
Default

I installed this mod and I must say it looks great! Much more immersion around the ports. I just have a question, are the mines and nets positions around the ports changed or is the draggable mines/nets map still valid for navigation?
SkyBaron is offline   Reply With Quote
Old 05-09-10, 03:00 PM   #127
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Good question
Pretty much as were apart from where terrain had moved
If you follow the escort out you will get a good idea of the clear path

__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 05-09-10, 05:55 PM   #128
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default



I had that same question myself, and being of a cowardly nature I took a look in the Mission Editor before setting out. For obvious reasons I ended up going out the southeast lock, which is closest to the starting point anyway.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-19-10, 06:42 AM   #129
MILLANDSON
Helmsman
 
Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
Default

Does this mod work with the Lifeboats&Debris mod? Just that it says that they both use Sh3.sdl (whatever that is).

Thanks!

EDIT: Nevermind :P Found the previous post asking for help with this!
MILLANDSON is offline   Reply With Quote
Old 05-19-10, 06:57 AM   #130
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Try Aces Combined sh3.sdl V2 which contains all necessary sounds

http://www.subsim.com/radioroom/show...6&postcount=32
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 05-19-10, 09:44 AM   #131
MILLANDSON
Helmsman
 
Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
Default

Yep, I spotted it (hence the edit)

I must say, it is pretty awesome... just bumped into the lock on my first run out though!
MILLANDSON is offline   Reply With Quote
Old 05-28-10, 10:00 AM   #132
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,979
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Brunos View Post
I wonder if the map of mines/subnets of this harbour has also been altered ?
No....it's as in #128
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is online   Reply With Quote
Old 05-28-10, 11:12 AM   #133
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Quote:
Originally Posted by Brunos View Post
In other words your current mines/nets position map once more got useless.. Human fault error of forgeting to change related things on changing ports location. Remember the New. St. Nazaire ? pretty much was the same "oops I forgot to alter the m/n map"
Does that mean you're volunteering to create a new mine map and release it for us all to use?
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 05-28-10, 11:24 AM   #134
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

it's part of realism that not all is perfect.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 05-28-10, 03:41 PM   #135
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,979
Downloads: 63
Uploads: 13


Default

Simply study the screenshot in #128....all that is missing is the net on the eastern shoreline.

Sailing up the centre of the navigation channel (or following your escort out) has always been the safest route....so no change there.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is online   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:01 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.