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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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Hi chaps,
I havfe been working on three new sleeping crewman figures. At the moment they don't look much because they don't have any textures, they don't say anything, in fact they don't do anything, that's the beauty of sleeping figures ![]() A couple of screen shots below: ![]() ![]() I'll keep you posted.... I'm still finding my way with all this 3D stuff so if anyone has a "simple" £D painting tutorial handy or can reccommend ideally a free prog to do it then I can get cracking on texturing 'em. I thought one of them could be wearing a nice kriegsmarine sport shirt like the one below: ![]() Cheers, Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
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Good show mate!!
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Sub captains go down with their ship! |
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#3 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
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Now, if someone can work out how to make those guys vanish from the bunks when action stations is called. It bothers me when in combat to see those guys lounging around as if nothing were going on.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#4 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
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You are a magician matey...
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#5 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,178
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@Aces
Don't know if this may be of use to you shipmate but it has tuts as well as a free open source 3d thingymajig programme, forgive me if you have already perused the site. http://www.blender.org/ Best regards. Fubar2Niner |
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#6 |
Frogman
![]() Join Date: May 2005
Posts: 295
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Aces,
Any luck with those new ship mates? I don't know anything about 3d work, but I was wondering if it might be easier to model them as objects under blankets with just their head poking out? A blanketed body is pretty abstract. |
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#7 |
Stowaway
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That's a good idea.
Model them under a blanket to save polys then use those to do a bit better detail else where. Like the heads. |
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#8 |
Ace of the Deep
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Hi chaps,
I have textured 2 out of three and will have something to show you later. I like the blanket idea. Cheers Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#9 |
Frogman
![]() Join Date: May 2005
Posts: 295
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Looking forward to seeing it, Aces!
![]() FM's crew compartments are off-the-chart excellent, but do feel a little too empty. I think the sleeping crew members is a perfect way to give it a sense of more life without straining the FPS! |
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#10 |
Silent Hunter
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Don't forget to give one of them a "Dear John" letter.
Seriously, I agree about the blankets. Although for the sake of diversity, maybe one figure sleeping without a blanket, so we can see what he's wearing. Any chance of engine room figures? ![]() |
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#11 |
Stowaway
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Well you got all set up
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#12 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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Stormy...... |
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#13 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
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very nice developments aces
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#14 |
Gunner
![]() Join Date: Aug 2006
Location: Calgary, AB, Canada
Posts: 99
Downloads: 106
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Hi all,
Just wondering how this mod is coming along? Thanks! Dale |
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