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Old 09-14-05, 03:34 PM   #11
LuftWolf
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Join Date: May 2005
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Molon, yes I know THAT! I mean, how do you use them tactically, but you answer that in the poll thread.

Tgio,

1) Yeah, sorry, that should probably be in there, I've changed my DB so many times that I take it for granted that people don't know database changes invalidate saved games for the new db.

2) All sonar-bearing platforms have sonar parameters that reflect their real-world capabilities as modelled by DW. So, subs and ships without a TA have a baffle and subs and ships with a TA have less sensitive sonars in the front sphere and side hull positions. All AI sonar configurations are based and modified off of either the 688(i), the Akula, the Kilo , or the FFG sensors.

3) Sounds good! Me too!

4) No, we haven't changed anything to do with the Viraat radar that would cause that to happen. Since it didn't happen in 3-D view, I would guess that it was some kind of bug related to that particular load or saved-game. Not sure, wierd. Did you notice in with the standard DB and have you repeated it from a fresh game? I can look in the DB to see if there is anything wierd there.
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