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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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Molon, yes I know THAT!
![]() Tgio, 1) Yeah, sorry, that should probably be in there, I've changed my DB so many times that I take it for granted that people don't know database changes invalidate saved games for the new db. ![]() 2) All sonar-bearing platforms have sonar parameters that reflect their real-world capabilities as modelled by DW. So, subs and ships without a TA have a baffle and subs and ships with a TA have less sensitive sonars in the front sphere and side hull positions. All AI sonar configurations are based and modified off of either the 688(i), the Akula, the Kilo , or the FFG sensors. 3) Sounds good! Me too! ![]() 4) No, we haven't changed anything to do with the Viraat radar that would cause that to happen. Since it didn't happen in 3-D view, I would guess that it was some kind of bug related to that particular load or saved-game. Not sure, wierd. Did you notice in with the standard DB and have you repeated it from a fresh game? I can look in the DB to see if there is anything wierd there.
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