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Old 05-26-10, 01:11 PM   #1
Sub Commander
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CTD when pressing C... any help?
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Old 05-26-10, 02:43 PM   #2
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Quote:
Originally Posted by Sub Commander View Post
CTD when pressing C... any help?
yes, here is a temp solution, it is already fixed for the upcoming version 1.2.

...open \data\cfg\commands.cfg

find section:

[Cmd201]
Name=Crash_dive
Contexts=1
MnID=0x3F230002
StringID=1035
Key0=0x43,s,C,"shift+C"
HasDelayedExecution=Yes
CommandClass=Depth
;Sound_0=ELO_Helm,MC_CR_CHIEF_33
;Sound_1=ELO_Helm,MC_QRF_WATCH_29
;Sound_0=ELO_Navig,MC_CR_NAV_Alarm <--- comment this line out using a ";" at the beginning.

with upcomming version 1.2, i use a different method to play forward compartments rumble sounds while crash diving.
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Old 05-27-10, 03:24 PM   #3
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Great mod imho...adds great immersion to the whole game.

Have a small issue though...When I try to use the hydrophone I get a CTD. Am I missing something here?

Cheers
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Old 05-27-10, 08:26 PM   #4
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Originally Posted by Tenebrae View Post
Great mod imho...adds great immersion to the whole game.

Have a small issue though...When I try to use the hydrophone I get a CTD. Am I missing something here?

Cheers
there is still (V1.20) a SH5 bug left by trying to use the hydrophone while an ai-sub is in range, which leads to a CTD also... can you check again ?
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Old 05-29-10, 06:27 AM   #5
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Hello,

First time I tried I had an AI-sub in the vicinity. Second time I tried I made sure I was all alone out there.

Still, I got a CTD...

Also tried disabling 3d sound acceleration in game...didn't work.
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Old 05-29-10, 09:13 AM   #6
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Originally Posted by Tenebrae View Post
Hello,

First time I tried I had an AI-sub in the vicinity. Second time I tried I made sure I was all alone out there.

Still, I got a CTD...

Also tried disabling 3d sound acceleration in game...didn't work.


hi,

ingame, the ammount of 3D channels in controlable, sound HW acceleration is controlable outside the game using "dxdiag.exe". Try to set it to minimum, but you will loose 3D sound.

On my side, I still have the soundblaster bug/problem that leads to a CTD after a while, even without a single mod enabled, using "patch" 1.20 or older patches.

So currently iam using my ****ty onboard "realtec" sound system to be able to benefit from full DX hw acceleration to have 3D sound but with reduced sound quality.

In your case and additional, you can try to delete "amb_Hydrophone.wav" and all "...hyd.wav" files from the mods data/sound folder and re enable the mod.
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Old 05-30-10, 09:38 AM   #7
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...by the way

some of the new features of upcomming version 1.2:

Intended to work with TheDarkWraith`s new UI`s and Mighty fine crew mod.


- New sound for incomming radio messages
- New sounds for sending radio messages (useable with TheDarkWraith`s new UI`s)
- New sound for "Captains log" (useable with TheDarkWraith`s new UI`s)
- New sound for crew management
- New sounds for handling the deck and aa guns (useable with TheDarkWraith`s new UI`s)
- New sound for battlestations via key press (useable with TheDarkWraith`s new UI`s)
- New sounds for recharging batterys (useable with TheDarkWraith`s new UI`s)
- New sound for starting diesel engine in case of switching to std propulsion (useable with TheDarkWraith`s new UI`s)
- New sound for "we are taking damage"
- New sound for "enemy ships is ramming us sir"
- New sound for "calling the medic"
- New sound for "men down on the deck"
- New sound for "We're_under_attack_sir"
- New long night on surface attack run sample, which allow following the night attack of U96 via keystroke
- Added a little dirty "Easter Egg"

- Changed forward crash dive rumbling (ctd fix for some systems)
- Changed "Surface the sub" (added additional crew rumbling)
- Changed sound for "we have not enough water below kiel"
- Johann the Phantom is more patient now
- Always shouting WO in normal mode is optional now
- Shorter hard rudder command confirmings by crew
- Some Volume adjustments
- deleted the hydrophone wreck bouncing sample (to bad quality and to much stress on the sound system)
- Exchanged a stereo sound (have to be mono for 3D)
- Removed the breathing from submarine surfacing sound
- Removed Semmelrogge`s duck quaking from torp impact pleasure sample
- Added sh.sdl compatibility for RDA 1.4 (additional planes in RDA mod)
- Added a little dirty "Easter Egg"


Altered Sounds for Mighty fine crew mod regarding

- Goto periscope dept
- Goto snorcel dept
- Dive from Surface
- Crash dive

- Crew steps up ladder with additional water droplets and surface wave sounds
- Crew steps down the ladder with additional water droplets and rumbling
- Crew falls down the ladder with additional rumbling

- Ballast tank flooding and blowing sounds
- Engine telegraph volume reduced


...still trying to get the missing sonar guy sounds like "Enemy ship is pinging us" or "Destroyer in attack run" and so on to work...
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Last edited by Stormfly; 05-30-10 at 11:20 AM.
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