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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Sep 2002
Location: Roma, Italia
Posts: 64
Downloads: 199
Uploads: 0
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So FINALLY I discovered the cause of the problem.
Both the Player SUB and the AI subs use the same GR2 file (merged in the *.ptr file) for torpedo doors. This file is included in the Sub parts directory in the player's sub folder. This file has the following name: "Room_EXT - Torp Doors + Anim.GR2". Copying this file in another directory and renaming it and modifying the reference in the AI sub prt file does not solve the problem but removing the merging in the prt file does. In this case the AI subs will no more have torpedo doors but the player's sub will keep the animations. May I ask to the other modders some idea to solve better the problem? I think that I should change the ID (exadecimal?) for the torp doors in the AI subs but I cannot understand how to do this. Help, please! Bye, Mith |
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#2 | |
Black Magic
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#3 |
Bosun
![]() Join Date: Sep 2002
Location: Roma, Italia
Posts: 64
Downloads: 199
Uploads: 0
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This seems not to be true.
In the Goblin Editor I see that the torpedo doors are merged to the Sub_Hull. If I remove the merging in the AI subs (so no more link to torpedo doors) the animations in the player sub work again. If I re-add the merging in the same type AI sub the animations does not work anymore but only when you start a mission in which there is the same sub type as AI sub. This is a clear indication that the problem is here. I think there should be some kind of unique identifier for the animations that causes the problem. Let's try it! I think we shall find a way to clone the file for the doors like was done for SH3/4. Bye, Mith |
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#4 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I wish you luck on this project Mithrandir. I also hope you release a mod for this if you get it working.
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#5 |
Sailor man
![]() Join Date: Mar 2010
Posts: 49
Downloads: 71
Uploads: 0
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I can only tell about the VIIc,all fine here,tubes working correct after patch.Maybe they forgot to fix that on the VIIb?
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#6 |
Bosun
![]() Join Date: Sep 2002
Location: Roma, Italia
Posts: 64
Downloads: 199
Uploads: 0
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The problem is only if you encounter an AI sub of the same type. So if you are in a VIIA or VIIC and encounter a VIIB you have not this problem. I assure you that it happens also with the type VIIC in the right situation!
Bye, Mith |
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#7 |
Stowaway
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I've got the PM's and E-mails on this issue.
After a quick look here's what I know. All animations for tube doors for subs use the same names in the sim files. So if your in a VIIB and and AI VIIB is near? Yes, there are going to be problems! Nice spotting by the way! ![]() I'll look closer at this for a possible easy fix. Regards all! |
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