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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#17 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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Just wondering, is there a American Pacific campaign?
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#18 |
Eternal Patrol
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Only in SH4. With the mods it has now, it rocks!
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#19 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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The wouldn't damage me but the never left! Edit: SHIV was not that great for me. Even then I'm contemplating reinstalling it |
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#20 | |
Eternal Patrol
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Mine are set for '0' and they can't see below the surface at all. Maybe 50 feet would be better, but in the shallow North Sea I just can't see it.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#21 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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SHIII seems a lot more fun now but I was wondering, has someone put the SHV keymap into SHIII?
It would make playing them both a lot easier |
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#22 | |
Chief of the Boat
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![]() Also forgot the doodlebugs and the Drache and if my memory served me better, probably a few other things ![]() Whirlybird ![]() ![]() Forts ![]() ![]() ![]() ![]() Doodlebug (V1) ![]() ![]() ![]() |
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#23 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Can you actually shoot at the fortress? Can you bring it down by using the deck gun?
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#24 | |
Chief of the Boat
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#25 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#26 |
Chief of the Boat
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Save them eels....the forts don't have damage models making them to all intents and purposes 'indestructible'.
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#27 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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Just wondering, hows the XXI?
Also can I have a list of all available model types? |
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#28 | |
Chief of the Boat
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The XXIII perhaps? ![]() |
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#29 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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#30 |
Chief of the Boat
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The Type XXI is a little sluggish at slow ahead whilst on the surface but that is understandable because like all modern boats these days, she was designed to travel predominantly underwater.
Below is a list of sub types but the Type XXIII is a separate mod. SSTypeIIA=Type IIA SSTypeIIB=Type IIB SSTypeIID=Type IID SSTypeVIIB=Type VIIB SSTypeVIIC=Type VIIC SSTypeVIIC/41=Type VIIC SSTypeIXB=Type IXB Resupply Uboat=Type IXB SSTypeIXC=Type IXC SSTypeIXD2=Type IXD2 SSTypeXIV=Type XIV SSTypeXXI=Type XXI SSTypeXXIII=Type XXIII SSBalao=Balao class SSGato=Gato class SClass=S class TClass=T class Class600=Adua class Scuka=Shchuka class |
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