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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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I guess at this point I will wait for the patch(s). It's a beatiful boat and I like having it in my stable.
Thanks for the answers , guys. If anyone hears of a silver bullet , plz respond to this thread, I will check it periodically ![]() |
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#3 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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When I enable the Narwahal mod, all heavy deck artillery (3", 4" ,5") is missing in 3D from all fleet-type boats except Narwal herself . S-Class seems unaffected.
I just realized though; If I am in command of Narwahl, it really doesn't matter whether the fleetboat guns show, and if I am in command of a sub besides Narwal, I can just disable the mod. Might not be such a big problem as I first thought! |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Porpoise STOCK: AcceptedTypes=USDeckGunBasic Porpoise TMO 1.9 AcceptedTypes=USDeckGunBasicBow So the accepted type to put into that slot does not agree, so that is why the guns do not show. The above lines are from the submarine.upc file but the gun is defined as "USDeckGunBasicBow" in either the UpgradesPack.upc or the Weapons.upc. (I forgot which) Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#5 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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Thanks Peabody, useful info for those working on a possible patch.
I appreciate your help & consideration. ![]() |
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#6 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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I think that Ducimus stated someplace that if you are going to use some other boat you have to uninstall Narwhal first. This might be the reason at least in part. Can't find the thread right now, I think it was over at the forum. Found it Quote by Ducimus
"Yup. Works fine, just without the extra bells and whistles added by TMO. I loaded it up and ran over TMO. Dived, shot torpedo's , fired the deck gun, etc. Just be advised, if you decide to not run the narwhal, disable the mod before you use any other boat, and all will be hunky dory. It's in this thread: http://forums.ubi.com/eve/forums/a/t...5/m/7041018348 Posted March 29. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#7 |
Navy Seal
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where can i get this narwhal? link please?
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