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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Apr 2010
Posts: 99
Downloads: 298
Uploads: 0
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I d/l this tool and it looks great and easy to understand..however, when you need it in sim, do you stop the campaign, go to desktop, activate and then go back into SH with the "numbers"? Or am I completely missing something obvious and there is a way to use this while on patrol??
Thanks, Royce |
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#2 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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![]() Quote:
Answer to second question, which is in the conjunctive, so it is actually two questons: First part: No, you are not missing something obvious. Second part: You may use the Solution Solver when playing only by pausing the game, campaign, or mission and activating it on the destop via Alt + Tab keys, using it, and resuming the game, campaign or mission and applying the "numbers" (I prefer the term "data, but who is counting?) Last edited by I'm goin' down; 05-25-10 at 12:19 PM. |
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#3 |
Gunner
![]() Join Date: Apr 2010
Posts: 99
Downloads: 298
Uploads: 0
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IGD- Thanks for the reply..Uh, replies to my query..Uh queries.
Next time I'll need to be cognizant of my P's and Q's..literally..well, not literally, but "figuratively literally". ![]() Regards, Royce |
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#4 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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welcome
Quote:
I nominated the Solution Solver and Easy Aob for mods of the year in 2009. Gutted's achievement is remarkable indeed, and niclolas/ddrgn started the technogolical breakthough a few months earlier by introducing and perfecting the EasyAob mod, which had over 4,000 hits in the first few months after it was introduced. We owe them for enhancing the quality of the game where is counts the most--sinking the enemy. Plus the more targets struck, the more satisfying it is, the more beers we guzzle, the drunker we are, the more we play, and so on indefinitely until our computers are repossessed because we have stopped working and devoted full time to bringing the Jap empire to its knees. It has been a Win, Win, hiccup...Win! If you want to blow your mind, take a hard look at MOBO. Even its well crafted instructions, which are 40 plus pages, establish that aaronblood, its author, lives in a universe many of us humans will never experience or go where we are boldly incapable of ever going (as I paraphrase the original introduction to Star Trek, and rather poorly I might add.) PHP Code:
Last edited by I'm goin' down; 05-25-10 at 12:17 PM. |
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#5 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Easy AoB, Solution Solver and MoBo are must haves for sub simming. Great achievements and I thanks the folks for developing and supporting them!
Well done! So all of you that don't use them run and download them NOW!
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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