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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
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110% Realism MOD by PurpleCity v1.1 for SH5 1.2
This MOD adds some more realism and immersion options by removing some information from the HUD that historically a captain wouldn't have access to. This MOD does not affect AI, or ship mechanics. It is purely a user interface MOD. The following information has been removed from the HUD as historically this type of exact information was not available: Removed hull damage % indicator (that pesky health bar) Removed flooding % indicator Removed binocular cross-hairs (as it highlights enemy vessels) Removed binocular target indicator Removed binocular bearing indicator Removed periscope/UZO lock indicator Removed periscope/UZO target indicator Removed exact range from visual contact reports Removed exact course and speed from radio contacts on navigation map Removed "The submarine is close to the bottom of the sea" warning icon Removed "We are below crash depth!" warning Icon Removed "We are under water" warning Icon Removed "We are in shallow water" warning Icon Removed C02 less than 25% warning icon Removed compress air less than 25% warning icon Removed battery less than 25% warning icon Removed fuel less than 25% warning icon Removed hull damage warning icon Removed flooding warning icon Feel free to add this MOD to larger MODs. Version 1.1 Stand alone http://shinbine.com/SHV/110%25%20Rea...PurpleCity.zip Compatible with NewUIs_TDC_2_7_0_TheDarkWraith http://shinbine.com/SHV/110%25%20Rea...Compatible.zip Compatible with NewUIs_TDC_2_9_1_TheDarkWraith http://shinbine.com/SHV/110%25%20Rea...Compatible.zip Compatible with NewUIs_TDC_6_3_0_TheDarkWraith (also compatible with RealNavigation - optional) http://shinbine.com/SHV/110%25%20Rea...Compatible.zip Last edited by PurpleCity; 01-11-11 at 12:09 PM. |
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#2 |
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
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I also have a version compatible with TDW UI 2.5.0 - not extensively tested though...
Last edited by PurpleCity; 05-24-10 at 04:29 AM. |
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#3 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Total information denial isn't my cup of tea, but have fun with (well, without) that!
![]() Btw, TDW is up to 2.7.0 now, so you should check compatibility with that version of the mod. |
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#4 |
Ace of the deep .
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By the time he checks it , it will be 2.8
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#5 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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PurpleCity, would you make a mod along the lines of this one, but only remove the player guidance icons. I know that TDW's UI gets rid of them already, but not everyone uses his UI, and the original player guidance icon removal mod now has a bad link and the creator will not respond. It would be greatly appreciated by many.
![]() Never mind, the link is back up and running. Thanks anyway though, and keep up the good work with mods like this.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 05-24-10 at 03:26 AM. |
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#6 |
Watch
![]() Join Date: May 2010
Posts: 23
Downloads: 17
Uploads: 0
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no indication of damage is not realistic.
Imho in a real sub.. people inside have visual and also technical knowledge of how much damage the sub have in any part. ie.. radio not working or x or y room.. in bad condition ,water flooding x or y the place.. ("captain we took lot of damages.. in x room" etc. no indicator of any damage isnt real at all. So colors to show degree of damage is valid since game doesnt allow people other way to inform about damage . like oral comunication. the percent indicator not real at least not in second war subs.. no computers. but visual feedback of damages happens in a real sub. Last edited by Vann; 05-24-10 at 02:20 AM. |
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#7 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Awesome work! Totally welcomed on this end!
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#8 | |
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
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![]() Quote:
Also the hull damage indicator is solely to indicate the hull integrity, not equipment failure or flood damage. As I understand, in WW2 a hull damage report could not have been done at sea. On a side note, it does change the game dynamic (at least for me). I used to make decisions based on my health meter. Now that is removed, the game is a little more interesting. Last edited by PurpleCity; 05-30-10 at 09:32 PM. |
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#9 |
Gunner
![]() Join Date: Mar 2010
Location: Brighton, UK
Posts: 91
Downloads: 127
Uploads: 0
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Nice mod, thanks.
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#10 |
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
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Updated version 1.1
compatible with TDW 2.9.1 |
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#11 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Sweeet!
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#12 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#13 |
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
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it's been a while...
Updated version 1.1c compatible with TDW 6.3.0 and RealNavigation |
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#14 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Sounds interesting, but right now i would trade it all in to get rid of "Were in shallow waters sir" every 2 minutes form Keil to the north sea!!
Seriously, this is spoiling my enjoyment and i can't find the sound bit for this anywhere! |
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#15 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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check the DBSM sound compilation i did, this was realy nerving so i exchanged it with crew walking on deck sounds...
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Stormy...... |
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