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#1 |
Mate
![]() Join Date: Nov 2009
Location: Wisconsin
Posts: 59
Downloads: 82
Uploads: 4
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Alt. Method of Changing Torpedo Loadout
Another way to change your torpedo load-out would be to modify you're submarine's upc file. For example NSS_Gato.upc found in your Data\Submarine\NSS_Gato directory.
You would look for and modify the following: (Items listed are for bow torpedos. Stern torpedos are modified the same way) Orange = Torpedo Type Blue = Quantity [UserPlayerUnit 1.Compartment 5.Weapon Slot 1] ID= TorpMountB1 NameDisplayable= Torpedo Tube 1 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, 1944-09-31, TorpedoTube21inUS, Mk14Torpedo IDLinkWeaponIntervalDefault2= 1944-10-01, NULL, TorpedoTube21inUS, Mk23Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Gato_Door02_FRU_anim01 ExternalDamageZoneTypeID3D= 58 Making those changes from WeaponSlot 1 thru 6 Then for your storage torpedos, find and change the following: [UserPlayerUnit 1.Compartment 5.Bunker 1] ; Forward Torpedo Room ID=BowTorpedoRoom Capacity=10 IDLinkAmmunitionIntervalDefault1= NULL, 1943-12-31, Mk14Torpedo, 10 IDLinkAmmunitionIntervalDefault2= 1944-01-01, 1944-06-31, Mk14Torpedo, 3, Mk18Torpedo, 4, Mk23Torpedo, 3 IDLinkAmmunitionIntervalDefault3= 1944-07-01, 1944-12-31, Mk14Torpedo, 5, Mk18Torpedo, 4, Mk23Torpedo, 1 IDLinkAmmunitionIntervalDefault4= 1945-01-01, NULL, Mk14Torpedo, 4, Mk18Torpedo, 6 The number after the name of the torpedo is the quantity of the torpedo. For this to work correctly the quantities of the torpedos must not exceed the capacity. I would recommend backing up your upc files prior to editing them. but changing the values will change the defaults for your torpedo loadout to your liking. ![]() I hope this Helps ![]() SloppyMk27 |
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#2 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
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