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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 | ||
Rear Admiral
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![]() Quote:
I assume that if you're giving out quals in the game itself and not in Commander, the game itself will prevent you from awarding more quals to a crewmember than his rank will allow. Quote:
In my experience (which is limited to Type VII patrols, I don't know what the makeup is for boats that carry a smaller or larger crew) the positions of chief engineer (CE), weapons officer (WP), navigator (NA), and watch officer (WO) will all be filled by commissioned officers. The first three are automatically stationed in the control room and the last one on the bridge when you start a patrol. (This deviates a bit from standard practice in the Kriegsmarine, where IIRC the head navigator was typically not a commissioned officer but a senior NCO who also functioned as the third watch officer. The first and second watch officers would be commissioned line officers and second/third in line of command after the commander himself.) Basically, in the game, if you go to the crew management screen, all your commissioned officers will appear as head/face icons in the squarish boxes in the control room, on the bridge, or whatever other compartment. Only the commissioned officers can fill those slots, and if a guy is in one of those slots, he's a commissioned officer. Any guy who you see as a "whole body" icon in one of the other smaller and more numerous slots is an NCO or enlisted man. If he's wearing a brown jacket he's an NCO, if he's wearing a blue sailor suit he's an enlisted man. |
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