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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Bosun
![]() Join Date: May 2010
Posts: 69
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More "GWX ettiquette" questions -- Prize Regulations
Right
![]() ![]() So, IIRC prior to Unrestricted Sub Warfare, the procedure was to surface and order the merchant to surrender, wait for the crew to abandon ship, then sink her either with weapons or by scuttling her. I had been under the impression that this would not be possible in GWX SHIII, since I assume an enemy merchant would try to evade or ram you as soon as you surfaced, and would be unlikely to surrender! ![]() So far so good. Then I get this from GWX OKM: Quote:
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#2 |
Fleet Admiral
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As the Kaleun on the scene the decision to sink a ship is yours. How you report the sinking to BdU is up to you as well.
Sink 'em all! ![]() |
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#3 |
Chief of the Boat
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BE MORE AGGRESSIVE!!
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#4 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
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Deny everything, then report them as sunk on your next patrol.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#5 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
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Unless it's a neutral, hospital ship or a ship of the Axis powers.....
Send them to the bottom!! ![]()
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...I fought in many guises, many names, but always me. Patton
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#6 |
Lucky Jack
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Neutrals with no light on, tough luck.
USA neutral zone sweeps across half the Atlantic by Sept 41, US warships are fair game and tough luck to Oilers. ![]() I have been know to to use neutrals as target practice, shoot up there cargo! OK, I leave the ships a little singed but hey, there still can sail. Face facts the world hates are smart uniforms, even the Japanese are not that keen on us. Get out there and sink them, who cares, its war. ![]()
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#7 |
Bosun
![]() Join Date: May 2010
Posts: 69
Downloads: 22
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I get the distinct feeling there is a gung-ho attitude amongst some of the Kaleuns...
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#8 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#9 |
Eternal Patrol
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Like most of the messages, that one is there mainly for immersion. That said, I consider it fun to try to follow them - no passenger ships, no French shipping until notified, no warships, then only warships. It must have been confusing for them at that early stage, and I like to pretend I'm also confused (not hard in my case).
As for stopping and boarding, the game doesn't allow that, so I surface next to them (but not too close in case they're armed) and cruise with them for awhile, then sink them. And take a screenshot so I can say "See? I'm stopping this ship and checking his papers before I sink him." It's all part of the fun for me, and none of it is required.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Bosun
![]() Join Date: May 2010
Posts: 69
Downloads: 22
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If only I could understand what OKM are trying to tell me, Sailor Steve
![]() Re cruising with the merchantman -- will he not start weaving and trying to evade? I had to chase down a Tramp Steamer who was running flat out, and it was quite tricky to get alongside him and fire on him with my 20mm Flak ![]() |
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#11 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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If they zig-zag or sail at night in the dark, they die.
Steve |
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#12 | |
Rear Admiral
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Best bet during daylight is to run fast enough on the surface to get ahead of them on a roughly parallel course to theirs, but staying far enough away to keep from being spotted. When you get far enough ahead of them you can turn in towards their projected path and, if it's still daylight, go to periscope depth and move towards an intercept point that will put you within range of a torpedo attack without them spotting you as they also approach the intercept point. If it's nightime you may be able to turn in and approach on the surface without being spotted - heavy weather will also help in this respect. Either way, you need to get within attack range before they know you're there otherwise the jig is up. I have on occasion had a merchant spot me and begin zigzagging, and I just submerged and shadowed them until they stopped doing that and then turned in and fired. Of course if the ship is moving too fast for you to shadow at max submerged speed, that doesn't work. |
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#13 |
Eternal Patrol
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I just point and shoot from a very close range. Even with them weaving it's hard to miss from 500 meters.
Of course WE Assistance helps. ![]() ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#14 |
Navy Seal
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The second message is referring to other countries ships, not Poland's. Since neutral nations ships did sail to waring nations ports, if they met any of the 3 conditions stated in the second message, they would then be subject to attack. You are already at war with Poland, so all ships flying Poland's flag are considered hostile, and subject to attack.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#15 |
Eternal Patrol
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True, but prize regulation also insist that where possible the ship be stopped and the crew allowed to abandon ship before it is sunk.
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“Never do anything you can't take back.” —Rocky Russo |
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