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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Loader
![]() Join Date: Apr 2007
Location: Manchester, UK
Posts: 84
Downloads: 28
Uploads: 0
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I've just finished the British Coastal Waters and now on Blockade of Germany. Am I going to have a really horrible time with this damn KBD hydrophone then ![]() I thought you had to be in range of a patrol point for a certain period for it to be completed. Are you saying that on the way, if you encounter some ships and sink them, they count towards patrol completion even if you're not near the patrol point? |
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#2 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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So if you're in that map zone it'll count. ![]() |
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#3 | |
Loader
![]() Join Date: Apr 2007
Location: Manchester, UK
Posts: 84
Downloads: 28
Uploads: 0
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![]() I'm also playing at 50% realism with unlimited fuel but limited Co2 and Batteries. Anyone out there playing with limited fuel? I get the impression limited fuel would be a real pain in the arse. |
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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You usually have enough fuel to reach your patrol point, spend a good amount of time there and make it back to base OK. You'll want to have modded keys or buttons to Max Range at Current Speed and Range to Course End, so you can easily check if you have enough gas to get back home.
All of that is assuming that you're cruising at standard speed and not flank or full. You can also burn up a lot more fuel being decks awash a lot or by using high speeds during intercepts. |
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#5 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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I'm gonna get the game going again tomorrow - can't resist it any longer lol |
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#6 |
Loader
![]() Join Date: Apr 2007
Location: Manchester, UK
Posts: 84
Downloads: 28
Uploads: 0
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Hmmm, sank a Merchant on my way to the 2nd patrol point and notice it doesn't count towards mission. Looking at the description I have to sink 5 AMC ships. Thanks to the obviously retarded policy to documentation, could someone tell me what the F AMC ships are
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#7 | |
Loader
![]() Join Date: Apr 2007
Location: Manchester, UK
Posts: 84
Downloads: 28
Uploads: 0
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#8 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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The ships you need spawn in Loch Ewe, and travel north from there.
Decks awash is when you're at 6-7m depth, so your decks are underwater. You're slower, but you also are harder to see. The hatch closes at 7m, so.. either try really hard to stay at 6, or if you need to dive rise up quickly, climb down, then crash dive. |
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#9 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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In Sh3 my weapon of choice is the Mk IX B Uboat which has a slow diving time - I tend to run decks awash if I'm in an area where I might be attacked by aircraft, as I'm half underwater anyway it alows me to dive quicker. It's also useful if sneaking into harbours. |
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#10 | |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
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__________________
x.com/lexatnews |
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#11 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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You're in a u-boat. You're not supposed to sink warships, you're supposed to evade them.
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#12 |
Seaman
![]() Join Date: May 2007
Posts: 42
Downloads: 109
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Yeah i found that out the hard way, although i really should have read my orders properly. It DID say to sink "Merchant" shipping
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Tags |
range, sonar range, visual range |
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