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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Thank you for this mod Nisgeis. I had literally never taken damage from a depth charge after 1.8 million tons sunk, and was about to go back to SHIII for an actual challenge. But your mod just saved SHV for me.
![]() The ironic thing is that I am thanking you for helping a DD damage the heck out of my boat. ![]() |
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#2 | |||
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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No problems with criticism or sounding critical, that's how mods get better ![]() Quote:
Nope, no detection values (like sensors) have been changed, the sensors are as they are in stock. I did alter the thermal layer, as in stock you could just dive to 50m and put on 'Racing Green' by High Contrast at full volume and they'd never notice you, which was a touch too easy if you ask me. I'll look at having it play more of a role in the future though. Quote:
Thanks for all the feedback guys!
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#3 |
Watch
![]() Join Date: Jun 2008
Posts: 18
Downloads: 14
Uploads: 0
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I noticed something weird on a few occasions.
Every once in a while I'll run into a lone destroyer out in the middle of nowhere at about 9km out, and he'll just circle by himself. Then if I change course, he will follow me and fishtail but never come closer than about 7-8km. No matter what direction I go, he will follow me, and then when I stop, he stops and does tight circles again, but never comes and gets me. I can't get away from him no matter what I do. And he doesn't seem interested in catching me. |
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#4 | |
A-ganger
![]() Join Date: May 2006
Posts: 72
Downloads: 26
Uploads: 0
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From my experience you can head away from them at flank speed and their constant circling will mean you can pull far enough away to lose contact (keep going till night if needs be). Once you lose contact for a bit they seem to despawn. |
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#5 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Or better still..... Make him crash into land and he'll stop following you. ![]() Yes known bug from stock game. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#6 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I've only had the following destroyer once, so I've been unable to even attempt to debug it. It was probably early war when I saw it - has anyone noticed any patterns in when they appear?
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#7 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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