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Old 05-18-10, 01:29 AM   #31
h.sie
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Join Date: Jul 2008
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Hi LGN1,

yes, setting the Translation Y-value to 2 or 3 lets the searchlight fly some meters above the ship. Looks funny. I tried to reduce the Y-value in order to place and hide the light in the body of the ship but the light goes through the wall. Placing the lights below the ship is perhaps risky because I fear collisions. So I decided to move them far away up. Maybe a value of 1000 to 10000 is sufficient, but 1e8 also works. Probably there is no risk of collision since the lights probably are not collisionable objects? I don't know.

Yesterday I was able to manipulate the Y value using SH3-Cmdr.

Now only one thing ist left to do: Find out the Hex-Pointers to the translation Y-Values in all ships .dat files. Maybe I do this manually, but maybe I modify an old Java program (which I used to modify the acceleration setting for ships in the .sim files) in order to find out the Hex-Pointers automatically.

I am optimistic now that we will have a Mod for SH3-Cmdr which randomizes the availability of the searchlights on each start of SH3-Cmdr. And one can easily modify the propability by changing the ChooseFrom parameter in the Randomized Events.cfg.

By the way: What would we do without tools like Sh3-Cmdr, S3Ditor and JSGME???? So thanks again to Skwasjer and JScones.

h.sie
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Last edited by h.sie; 05-18-10 at 01:54 AM.
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