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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
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This step is to minimize error due to my sub's movement, correct? So if I was completely stopped, it wouldn't make much difference what bearing the scope was on.
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#2 | |
Seaman
![]() Join Date: Apr 2010
Posts: 42
Downloads: 11
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Correctomondo buddy. For the ultimate in Manual targeting, use this http://www.subsim.com/radioroom/showthread.php?t=114351 There's a couple of software versions too. Here's a link for the "How-to" http://www.subsim.com/radioroom/showthread.php?t=126824 It's pretty fun
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#3 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
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Nice.
![]() There's just something about actually picking up a physical object and using it the way a real captain would. Of course, I also use a slide rule about as often as a calculator...
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#4 | |
Seaman
![]() Join Date: Apr 2010
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Sweet dude. I was using a straight Pickett slide rule for a while (Just for practice) until I found the templates I linked up here. Took me a little bit to figure it out, but turns out it's a M/S converter, law of sins calculator, and there was some other things too. Incredible though, if you think about it.
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#5 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Yes, but in reality subs could not stop completely if it wanted to maintain depth control. And even if you are going less than 1 knot you can still mess up your speed measurement if you look too far to the side of your bow. This does not occur if the bow is (or stern) pointed towards the target and the periscope is at 0 (180) bearing.
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#6 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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Thanks to everyone for giving me this information. Perhaps I'll manage to hit a ship with manual targeting.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#7 |
Gunner
![]() Join Date: Jul 2007
Location: Kanada
Posts: 92
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Yeah, I do use the auto TDC from time to time if I want easy shots but it feels cheap. It's like a touchdown when you do it full manual and once you get a few hits in, you're hooked!
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#8 |
Sea Lord
![]() Join Date: Apr 2007
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Turns out that manual targeting is actually the easy part.
The last thing I have to turn off is auto-map-update. If you have to do your own map plotting, that is a big deal. You just can't go to the TDC anymore and dial in the torpedo with some lead and sink ships while you watch the little ship icons drive around on the map. |
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#9 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
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My problem is the map update options are too extreme. With them on, you get god's eye view of everything. With them off, you the captain are doing every bit of the plotting. I'll probably use the Assisted Plotting Mod. I've messed around with it a little bit and it looks like a good compromise. ![]()
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#10 |
Seaman
![]() Join Date: May 2007
Posts: 42
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I'm still using the same techniques i learned from RockinRobbin's (Dick O'Kane Methods) tutorials done for both SH3 and SH4. They work well in SH5. The only thing i havent been able to do is Sonar only attacks, due to being unable to find range.
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#11 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
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