SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-16-10, 01:06 PM   #2191
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by PL_Cmd_Jacek View Post
Thank you so much. I ve just tested it and works perfect. I can manually adjust the mast height.

Another question. When I command Crash Dive during being submerged, my boat is going to surface . When I am on surface, crash dive works good. Is this an issue, I only have ? It happened also on previous version.
Do you have any other mods enabled? If so, have you disabled them all except the UIs mod and tried it again to see if the problem still exists?
TheDarkWraith is offline   Reply With Quote
Old 05-16-10, 01:44 PM   #2192
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Minor bug, but when you bring up the stopwatch you can't close it with the little 'x' button on it, it just pops right back up. This appears to be due to the officer bar thinking the watch is active (it's highlighted yellow). Clicking any of the officer's watch buttons will close it, as well hitting a key mapped to 'toggle watch'. Just not the lil 'x' on the watch itself. Minor in the grand scheme of things, but might cause some confusion.
__________________

kylania is offline   Reply With Quote
Old 05-16-10, 01:47 PM   #2193
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by kylania View Post
Minor bug, but when you bring up the stopwatch you can't close it with the little 'x' button on it, it just pops right back up. This appears to be due to the officer bar thinking the watch is active (it's highlighted yellow). Clicking any of the officer's watch buttons will close it, as well hitting a key mapped to 'toggle watch'. Just not the lil 'x' on the watch itself. Minor in the grand scheme of things, but might cause some confusion.
good catch Yes, that would be my error. I'll fix it in the next version.

How's the WEPS-->Identify target working for mast height?


Found a bug introduced by patch 1.2 for multi-player users. You'll get a nasty python error when trying to enter into a LAN game. I'll fix it and include in next version of mod.
TheDarkWraith is offline   Reply With Quote
Old 05-16-10, 02:15 PM   #2194
PL_Cmd_Jacek
Machinist's Mate
 
Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 207
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Do you have any other mods enabled? If so, have you disabled them all except the UIs mod and tried it again to see if the problem still exists?
I've checked without any other mod, and everything is perfect. Crash Dive works properly. So the root cause is another mods. .

Quote:
Originally Posted by TheDarkWraith View Post
I'm going to ask for a lot here but I need different languages files:

\data\Roster\Names.cfg
all of \data\Sea

so that I can figure out the problem with the mast heights and different languages. If you would please zip them up and provide me a link I'd appreciate it
I sent you a PM with the link.
__________________
PL_Cmd_Jacek is offline   Reply With Quote
Old 05-16-10, 02:19 PM   #2195
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by PL_Cmd_Jacek View Post
I sent you a PM with the link.
Thank you sir Your help is greatly appreciated. This will help me figure out the mast height problem with different languages.
TheDarkWraith is offline   Reply With Quote
Old 05-16-10, 02:21 PM   #2196
Paco
Captain
 
Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
I'm going to ask for a lot here but I need different languages files:

\data\Roster\Names.cfg
all of \data\Sea

so that I can figure out the problem with the mast heights and different languages. If you would please zip them up and provide me a link I'd appreciate it
hm, the Sea-Folder is about 382 Megs?! Do You need all files?

Paco.
Paco is offline   Reply With Quote
Old 05-16-10, 02:33 PM   #2197
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Paco View Post
hm, the Sea-Folder is about 382 Megs?! Do You need all files?

Paco.
out of the \Sea folders I need all the ship's folders and in the ship's folders I need the .cfg file specifically.
TheDarkWraith is offline   Reply With Quote
Old 05-16-10, 02:40 PM   #2198
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by kylania View Post
Minor bug, but when you bring up the stopwatch you can't close it with the little 'x' button on it, it just pops right back up. This appears to be due to the officer bar thinking the watch is active (it's highlighted yellow). Clicking any of the officer's watch buttons will close it, as well hitting a key mapped to 'toggle watch'. Just not the lil 'x' on the watch itself. Minor in the grand scheme of things, but might cause some confusion.
Just click on the icon again and it will close .
THE_MASK is offline   Reply With Quote
Old 05-16-10, 03:04 PM   #2199
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
How's the WEPS-->Identify target working for mast height?
Working perfectly on the two ships I've since sunk. The only problem I'm having is having myself NOT compensate for the bug anymore. heh
__________________

kylania is offline   Reply With Quote
Old 05-16-10, 03:34 PM   #2200
Athlonic
Chief
 
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
Default

Quote:
Originally Posted by TheDarkWraith View Post
I'm going to ask for a lot here but I need different languages files:

\data\Roster\Names.cfg
all of \data\Sea

so that I can figure out the problem with the mast heights and different languages. If you would please zip them up and provide me a link I'd appreciate it

French cfg package link sent, good luck on this one.

Thanks.
Athlonic is offline   Reply With Quote
Old 05-16-10, 04:35 PM   #2201
M4XDmG
Helmsman
 
Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
Default

So the stadimeter actually works?! Well that's fantastic!
M4XDmG is offline   Reply With Quote
Old 05-16-10, 05:35 PM   #2202
panosrxo
Planesman
 
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
Default

Great work, stadimeter wokrs for me, even with identify ship. The only problem I have is that I cant identify those ships alone, as they dont show up in the recognition manual after patch.
panosrxo is offline   Reply With Quote
Old 05-16-10, 05:47 PM   #2203
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by panosrxo View Post
The only problem I have is that I cant identify those ships alone, as they dont show up in the recognition manual after patch.
what do you mean by this?
TheDarkWraith is offline   Reply With Quote
Old 05-16-10, 05:52 PM   #2204
panosrxo
Planesman
 
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
what do you mean by this?
There are ships ingame that look alike in the recognition manual. That makes it difficult to identify. After patch 1.2 we dont have multiple entries of those ships in the rec. manual. Large steamer is an example. Another example would be large european liner, patroclos ship and queen mary (They are using the same photos for different ships)
panosrxo is offline   Reply With Quote
Old 05-16-10, 06:10 PM   #2205
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by panosrxo View Post
There are ships ingame that look alike in the recognition manual. That makes it difficult to identify. After patch 1.2 we dont have multiple entries of those ships in the rec. manual. Large steamer is an example. Another example would be large european liner, patroclos ship and queen mary (They are using the same photos for different ships)
and here's the problem with that - some of those ships that they combined have different mast heights...
TheDarkWraith is offline   Reply With Quote
Reply

Tags
dbrn, favorite, new ui


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.