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#1 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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It's all good. That picture was taken at flank speed, excuse me *cough* extreme speed, hence all the wash. If you slow down to 1-3kts it's not bad.
Also noticed when I tell it to drop to 30m for hydrophone checks, it stays at 27m. Not a big deal really I just like round numbers. heh |
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#2 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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![]() Quote:
I certainly don't mind the change here as it does fix the maintain depth problem on the A. 1.4 is coming up today.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#3 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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ddrgn, are you working with the sub files from the patch, cause if you aren't you are knocking out the later VIIb's correct tower, that they did on the last turm of that boat. The turm missing the separate gun nest is still incorrect though. I have found a CG of 2.2 yields some nice roll rates in all sea and wind states so far.
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#4 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Using patched files.
Which file had been edited in 1.2? I edit the .zon, .sim and the.cfg none of those have changed in 1.2
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#5 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Thanks for this mod ddrgn, it is always nice to see someone striving for realism.
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#6 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Yep a little higher, I agree.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#7 |
Machinist's Mate
![]() Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
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i agree too
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