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Old 05-15-10, 09:41 AM   #1
fw66
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Quote:
Originally Posted by Cap.Palla View Post
i watched your video and i think magnetic detonation still doesnt work... i noticed that torp 1 and 4 exploded maybe for impact and the torp 2-3 passed under the keel.
maybe i'm wrong,just my impression...
I must say, I agree.

It looks like 1 & 4 clipped the hull of the target and detonated by contact. 2 & 3 looked as though they should have detonated if the mag detonator was working.
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Old 05-15-10, 10:26 AM   #2
pythos
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People please do some research on the magnetic detonators.

They were prone to more failures than successes.

To add to that , the G7e quite frequently ran deeper.

The failure rate for the magnetic detonator as specified in the Goblin editor files is a quite realistic 80%.

They were fail. This was true for both sides of the war, the American forces in fact were mandated to switch to impact shots only....which also failed, which was not true for the German torpedo.

Now, having said that one magnetic success should result in a cargo ship with a broken back, and two or three in the knocking out of a war ship.
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Old 05-15-10, 12:44 PM   #3
SubV
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I already wrote to the devs about the non-working mag detonator issue... in march or early april, I think.

They promised to fix this... but, as we see, nothing was fixed. Torpedoes are still detonating on impact at any angle, magnetic detonator is still not working.
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Old 05-16-10, 12:05 AM   #4
commandosolo2009
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fellas there must be tweak in-game to fix this or change the value to 100% success rate.. At least if you dont want to use this hack look-alike, share the way if you know it...
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