![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Loader
![]() Join Date: May 2010
Posts: 87
Downloads: 188
Uploads: 0
|
![]()
http://www.subsim.com/radioroom/show...=165015&page=2
Is this a bug or is it an actual feature? Before i head out on patrol , and have to restart because of all these fabulous mods i have been installing i just want to clarify ![]() |
![]() |
![]() |
![]() |
#2 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
|
![]()
OK; in response to the two questions
1) currently the only real 'movement' you'll see in the submarine will be with the Mighty Fine Crew mod where they make slight teleportations to and from the conning tower to inside the sub when you call to submerge. Nothing like the intro version though ![]() Secondly; check out the links in the Silent Hunter forums on the TDC and there is one on Automatic. Basically you need to lock the target and then unlock it and you can use your scope as a crosshair Cheers, Krauter
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|