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Old 05-13-10, 11:03 PM   #1
Sailor Steve
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FIRST IN!!!

I don't think I've ever done that before!

Do you want me to put it up here at Subsim Downloads?
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Old 05-14-10, 12:11 AM   #2
iambecomelife
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Thank you for this mod - it's a major realism improvement.

As far as I know, the merchantmen were under strict orders to use no lights except for a very dim stern light in foggy weather, to help keep ships in the rear columns from drifting out of station. Any merch captain who turned on a searchlight during an attack would probably be relieved of command - assuming he survived.

On one convoy a US Coast Guard cutter was begging a tanker crew to put their lights out. Finally, they trained their MG's on the tanker's portholes and offered to "put the lights out for them". They got the message in a hurry.
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Old 05-14-10, 01:08 AM   #3
melnibonian
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Great stuff

Thanks a lot for that
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Old 05-14-10, 07:28 AM   #4
Captain Nemo
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Thanks for this mod. I have often wondered if merchant ships used search lights following a u-boat attack for obvious reasons. This mod should also help u-boats with escaping on the surface following a close range night surface attack on a convoy. In my experience if you get in close, say 1,000 metres, as soon as your torps hit you are likely to be illuminated by a merchant ship with his search light no matter how far away the escorts might be and are immediatly under attack and have to dive. This should give you a better chance of sneaking away on the surface in the darkness to reload and attack again.

Nemo
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Old 05-14-10, 07:39 AM   #5
LGN1
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Hi schlechter pfennig,

did you include the whole Sea folder in the mod? It's a huge download

Cheers, LGN1
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Old 05-14-10, 10:09 AM   #6
schlechter pfennig
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Quote:
Originally Posted by Sailor Steve View Post
FIRST IN!!!

I don't think I've ever done that before!

Do you want me to put it up here at Subsim Downloads?


I wouldn't mind at all, no! Except, ah . . . . . . . as you can see below, I sorta stepped on my torpedo. I hadn't realized I just needed to keep the .eqp file and so the mod has the entire folder content for each modified ship.

So back to ye old drawing board, and I'll be uploading a revised (and substantially smaller) mod file in a bit.

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Originally Posted by LGN1 View Post
Hi schlechter pfennig,

did you include the whole Sea folder in the mod? It's a huge download

Cheers, LGN1
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Old 05-14-10, 10:13 AM   #7
Sailor Steve
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No problem. I'll wait.
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Old 05-20-10, 05:56 AM   #8
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Downloaded. Pretty immersive addition mate.
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Old 05-21-10, 08:30 AM   #9
h.sie
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Hello schlechter_pfennig,

for my "Randomized Searchlights"-Mod I also need some .eqp files to (optionally and easily) disable the lights from big battleships. I could make them by myself, but it would be easier to take yours, if you give me permission. Would be nice.

Please don't understand my work as rivalry. It's intended to be an alternative.

Greetings,
h.sie
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Old 05-21-10, 01:05 PM   #10
schlechter pfennig
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Quote:
Originally Posted by h.sie View Post
Hello schlechter_pfennig,

for my "Randomized Searchlights"-Mod I also need some .eqp files to (optionally and easily) disable the lights from big battleships. I could make them by myself, but it would be easier to take yours, if you give me permission. Would be nice.

Please don't understand my work as rivalry. It's intended to be an alternative.

Greetings,
h.sie
I don't consider it rivalry at all! Sure, go right ahead.
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Old 05-21-10, 02:06 PM   #11
h.sie
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Thanks
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Old 06-04-10, 06:59 AM   #12
Captain Nemo
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Further to my earlier post, I can confirm that this mod is a great addition to SH3/GWX. I was stalking a convoy for a night surface attack (Sept 1940), the convoy was lightly defended by two Flower Corvettes and an Auxillary Cruiser. Fired two torpedoes at a medium tanker which hit and sunk it. No searchlights from the merchants only from the two corvettes. The forward corvette moved towards the rear of the convoy to join the other corvette in the hope of finding me there whilst I moved forward and sunk a large cargo. Steamed through the convoy lanes at full speed and used my stern torpedo on another large cargo also sending it to the bottom. However, to my surprise there was a small coastal merchant (if you have the Q Ship mod you will know what these are) in the adjacent column that illuminated me with his search lights and opened fire. Took some slight damage before crash diving to the depths. This mod works exactly how I expected it to, thank you schlechter pfennig.

Nemo
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