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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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It would probably be OK to use the Download tab at the top of the page. Post it to DW/Missions. Also if you're at CADC, you can attach files to regular forum posts, so that may be more convenient. You can find the file in your DW/Scenarios directory; it has a .mss extension (assuming single mission). It also might be simpler to use (or alter) the original mission or use a test mission instead of a save file. What mission are you playing? Are you using any mods, and what kind of sub are you after?
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#2 |
Machinist's Mate
![]() Join Date: Dec 2007
Posts: 127
Downloads: 3
Uploads: 0
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Thanks for the fast reply Molon Labe. I've uploaded the file to CADC, here's the link:
http://www.commanders-academy.com/fo...ad.php?t=39734 It was played with LWAMI 3.09 and nothing else. The original mission was one I designed to help myself learn long range TMA and one-on-one ASW combat. It's extremely basic, with no units other than my 688i and a randomly chosen and placed enemy sub (Akula-I Imp., Agosta, Ming, Han, Delta IV or Typhoon). The save-game is right at the point where I'm about to fire. Solution is rock solid, but I only have a TA contact. Sub is still unclassifiable, but the TPK that works best with my solution is 10, so I am assuming it's a D/E boat. It is a little more than 18 kyds away and hasn't heard me yet. Tubes 1 and 2 are targeted and presets set to RTE 16000, depth for 1 is 200, depth for 2 is 600, speed 55, floor 3000, active and snake. Tubes 1 and 2 are flooded/equalized, but the muzzle doors aren't open yet. If you could give it a quick try that would be great. I have played this save-game a couple times now and I have only managed to kill the sub twice, and neither time was very elegant. Any advice would be very much appreciated. |
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I missed too.
This is mostly because of the mod version, which means its my fault, not yours. ![]() Not that it provides much more info, but this issue drew posts 40 and 41 here. I recommend using a Kilo for target practice instead for the time being. It's not impossible to hit an Agosta by any means, but it's pretty easy to miss with an accurate shot.
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#4 |
Machinist's Mate
![]() Join Date: Dec 2007
Posts: 127
Downloads: 3
Uploads: 0
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Cool, thanks a lot man. I was sure it was just my poor tracking skills so this allows me to relax a bit on that subject.
Is 3.10 available yet? I haven't heard about it, but I'm also not the best at keeping up to date on all the different forums. |
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#5 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Very soon. OneShot had been working on an installer package but RL got in the way and now he's gone for 7 weeks again. I think what we're going to do is forgo the installer package and release it as a compressed archive.
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#6 | |
Navy Seal
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EDIT: Yea what ML said... ![]() |
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#7 |
Machinist's Mate
![]() Join Date: Dec 2007
Posts: 127
Downloads: 3
Uploads: 0
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Hey, I just noticed that CADC has three 3.10 files in its repository. There's 3.10 documentation, 3.10 D&D update and 3.10 graphics update. There's no name, so are these actual LWAMI files or something else called 3.10?
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#8 | |
Navy Seal
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EDIT: NVM, those are envelopment builds we were using. ML should be uploading them in a few days. |
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#9 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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![]() Quote:
Those are files I *quietly* sent to OneShot using the CADC since the upload size limit is through the roof. It ended up being much easier than using filefront.
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