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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Mar 2010
Posts: 49
Downloads: 71
Uploads: 0
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For me MFCM still works with latest SH5 1.2 patch.Seen no problems so far.
![]() Actually all my mods are still working.De-Installed all mods before patch,installed them again and started next mission from harbour.All fine,i´m a happy SH5 player! Here my mod list in correct order: AOTD_RDA_Beta_V1.03 No crosshair Free Cam Tweak 1.1 - Narrow Capthelms SH5 Audio Mod Conus' Graphic Mod 1.0 AilSmoke 1.7 MightyFine Less Annoying Footsteps 1.0 Fix for digits (german speechpack) Grossdeutscher Rundfunk MightyFine Crew Mod 1.2.1 Alt faces MFCM 1.2.1 OPTIONAL crash_dive workaround Old Style Explosions V1.1 Reboot's Water Drips 1.1 Nauticalwolf's Poster Mod AilClouds 3.0 RealSizeMoon BRF 1.3 full BRF 1.1 HP balance Damage assessment Haramirs Sensor Mod 1.1 AilClimateZones 1.0 Lite_Campaign_LC_1.2_-_GER AilBubbles 1.0 Micro AilRain 1.0 Detailed Caustics 1.0 NDB,NDH OM#1 - No Dialog Indicator |
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#2 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Well im now mighty anxious to give this fine mod a go now that the patch has finally arrived. But also feel the need to wait a see if our friend Heretic test's it out to make sure it doesn't undo anything in the patch.
I've no doubt the mod will work, but the real test is if it undoes anything the patch fixes. That I dont want. ![]() In fact im sure most mods do in fact work, but the thing is do they undo anything else. The patch touched an awful lot of files.
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"Chance favors the prepared mind" |
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#3 |
Commodore
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I did a compare of the files the patch changed and they're mostly doing stuff like changing uniforms when crew go on deck - nothing I'm not already doing.
No changes are required to make the mod 1.2 compatable.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#4 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Aye aye, then in it goes then as I really love what I've seen in your mod.
One thing I've been curious about though, are the animations that your mod does already there in SH5, or did you do them? If they were already there thats sad that they didn't implement them. Cause it seems like the actual animations as it is dont reflect what one sees in the demos and such. Thanks so much Heretic, and a gentleman you are! ![]()
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"Chance favors the prepared mind" |
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#5 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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#6 |
Sailor man
![]() Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
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I guess this is stalled? This was my favorite mod.
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#7 |
Stowaway
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I hope not,is it?
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#8 |
Stowaway
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Heretic, or whoever is managing this mod now: Would you consent to this being put into part of a larger Compilation mod, as i said in another thread on this forum?
I'm looking to assemble several mods in a large easy for new people to install "Community Mod pack", and full, prominent credit would be given to you and the other mod authors involved. Would you be willing to help the community by allowing your mod to be used? |
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