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Old 05-12-10, 10:45 AM   #1
DerMo
Sailor man
 
Join Date: Mar 2010
Posts: 49
Downloads: 71
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For me MFCM still works with latest SH5 1.2 patch.Seen no problems so far.

Actually all my mods are still working.De-Installed all mods before patch,installed them again and started next mission from harbour.All fine,i´m a happy SH5 player!
Here my mod list in correct order:

AOTD_RDA_Beta_V1.03
No crosshair
Free Cam Tweak 1.1 - Narrow
Capthelms SH5 Audio Mod
Conus' Graphic Mod 1.0
AilSmoke 1.7
MightyFine Less Annoying Footsteps 1.0
Fix for digits (german speechpack)
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
Old Style Explosions V1.1
Reboot's Water Drips 1.1
Nauticalwolf's Poster Mod
AilClouds 3.0
RealSizeMoon
BRF 1.3 full
BRF 1.1 HP balance
Damage assessment
Haramirs Sensor Mod 1.1
AilClimateZones 1.0
Lite_Campaign_LC_1.2_-_GER
AilBubbles 1.0 Micro
AilRain 1.0
Detailed Caustics 1.0
NDB,NDH OM#1 - No Dialog Indicator
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Old 05-12-10, 10:54 AM   #2
SabreHawk
Captain
 
Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Well im now mighty anxious to give this fine mod a go now that the patch has finally arrived. But also feel the need to wait a see if our friend Heretic test's it out to make sure it doesn't undo anything in the patch.
I've no doubt the mod will work, but the real test is if it undoes anything the patch fixes. That I dont want.

In fact im sure most mods do in fact work, but the thing is do they undo anything else.
The patch touched an awful lot of files.
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Old 05-12-10, 11:38 AM   #3
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
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I did a compare of the files the patch changed and they're mostly doing stuff like changing uniforms when crew go on deck - nothing I'm not already doing.

No changes are required to make the mod 1.2 compatable.
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Old 05-12-10, 12:36 PM   #4
SabreHawk
Captain
 
Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Aye aye, then in it goes then as I really love what I've seen in your mod.

One thing I've been curious about though, are the animations that your mod does already there in SH5, or did you do them?
If they were already there thats sad that they didn't implement them. Cause it seems like the actual animations as it is dont reflect what one sees in the demos and such.

Thanks so much Heretic, and a gentleman you are!
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Old 05-12-10, 12:53 PM   #5
Ragtag
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Join Date: Jan 2002
Location: Oslo, Norway
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Quote:
Originally Posted by Heretic View Post
I did a compare of the files the patch changed and they're mostly doing stuff like changing uniforms when crew go on deck - nothing I'm not already doing.

No changes are required to make the mod 1.2 compatable.
That's great news. Thanks
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Old 06-01-10, 10:34 AM   #6
redcoat22
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Join Date: Apr 2008
Posts: 48
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I guess this is stalled? This was my favorite mod.
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Old 06-01-10, 04:04 PM   #7
Barso
Stowaway
 
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I hope not,is it?
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Old 06-03-10, 01:13 PM   #8
MattDizzle
Stowaway
 
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Heretic, or whoever is managing this mod now: Would you consent to this being put into part of a larger Compilation mod, as i said in another thread on this forum?

I'm looking to assemble several mods in a large easy for new people to install "Community Mod pack", and full, prominent credit would be given to you and the other mod authors involved. Would you be willing to help the community by allowing your mod to be used?
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