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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
Uploads: 0
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I am so happy that they put in DRM, otherwise I would have bought this piece of low quality software. The wolfpacks were the only one feature about this game that made it different from SHIII-GWX for me, the only reason to buy it. But since even these don't function properly... nothing left to say.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#2 |
Seaman
![]() Join Date: Dec 2005
Posts: 42
Downloads: 5
Uploads: 0
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AI will usually be artifical idoicy. It's hard to do and it doesn't make for any pretty pictures to help sell the game. And with the condition of AI in most game, even if you do code a good one, no one is going to believe you
![]() Worst I've even seen is Black and White II, it wasn't bad, it wasn't even there. EA made the game get released with Comp Cities having no AI at all. No building scripts period, damage a building and it's never fixed. They bypassed it by having the city being able to build troops (on a timer) without any economy chain needed. |
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#3 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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Well that happens in real life, too, with the politicians we elect for office!
Probably the same problem, too ... complete lack of Intelligence... ![]() .
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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