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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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Hello Luca !
I´ve one question to your "Conning Tower open Hatch TestFMfood" Mod ! I use at first the "FM_NI v1.0" MOD and then your "Conning Tower open Hatch TestFMfood". When I load a new Patrol or a Mid-Patrol Savegame the planesman WITH YOUR MOD are sitting not in their seats, only when I give the Command for dive they come to the seats (the same as in DD´s OH 3.09 MOD). Without your MOD and only with the MOD "FM_NI v1.0" the planesman are sitting after loading a Savegame on their seats and so they disappear when I give any watch command like asking range to target for example. Why is there a difference between your mod and the "FM_NI v1.0 MOD? ![]() Based your MOD not on the Original "FM_NI v1.0" MOD ? Thanks for the Answer in forward ! Best regards, Magic ![]() |
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#2 | |
Silent Hunter
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#3 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi Luca,
Thanks for this mod. It looks very good. I installed it with LSHIIIV5. Maybe that was the first mistake. Anyhow, everything seems to be working fine, except for the below two views. I also posted a pic of my JSGME. Can you tell me, what I've done wrong. Thanks, Kapitän ![]() ![]() ![]()
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#4 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Hi Aces
Sorry for the delay, but was absent from the forum have pre-rotation of the periscope, I used a controller type (Dial) in file.sim (NSS_Uboat7_CR.sim) and is the first that are opening, to get the rotation you have to link with id you want to rotate I hope I was clear other explanations are at your disposal Regards, Luca |
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#5 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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@ A6Intruder: Yes, for two reasons:
1. I tried it before without 0.9 and had the same results and 2. The 0.9 installed after the 0.93 is merely supposed to remove the food
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#8 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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@ Luca: OK, I tried it as you said but with the same result as described above. The only difference is, that now there is also all the food.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 05-14-10 at 01:40 PM. |
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#9 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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I apologize to everyone but the use of type VII requires even before 's installation of mod DD_OH_V3.09_20091209162038, not to see the door closed I apologize for lost time to remove the food, install 0.9 last Regards |
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#10 | |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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hello do activate first DD-Open Hatch - you need the 3 0kb files for radio room
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ShallowWaterCaptain Last edited by V-Modifications; 05-15-10 at 05:01 AM. |
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#11 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Sorry for the delay the answer is that I preferred to insert the genius found in DD because as far as I know both at sea surface the sailors were not present Regards, Luca |
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#12 | |
Silent Hunter
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![]() Best regards, Magic ![]() |
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#13 |
Stowaway
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The question is can i use Open hatch mod, Full open the conning tower hatch, and FM interior mod? Should i add in list of my mods in this case Conning Tower test fm food?
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#14 |
Stowaway
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I wrote in NI manual that OH and NI compatible,but there are wasnt said about conning tower open hatch mod
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#15 |
Stowaway
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read not wrote, sry )
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