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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Alright, I gave it a second chance, but are you ****ing kidding me?
![]() Graphics are a joke at their highest, especially LOD distances, and the viewport is a joke. But let's leave the graphics aside. I'm firing over 200-300 meters with a marksman rifle, and I don't hit squat. That on it's own just ruins the whole thing. Though to be honest, I'm judging it from an OFP view-point; like it actually is something that deserves the OFP name. Another problem is I know a few things about weapons, enough to know that a marksman rifle that can't even reach out to 300m effectively is an instant fail as far as realism goes. Sorry, but I don't like arcade shooters. As hard as it tries to provide depth to gameplay, it ultimately fails to deliver a believable experience. It's trying to be a PC game on a console, and that's something that just doesn't work. * oops, sorry, forgot to bitch about the constant running: no toggle between run or walk? Really? ![]()
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Contritium praecedit superbia. Last edited by Arclight; 05-09-10 at 10:47 PM. |
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