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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#17 | |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
Uploads: 0
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![]() Sorry, No.
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) |
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#18 |
中国水兵
![]() Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 286
Downloads: 411
Uploads: 0
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Hi Kafka BC!
I have some old versions of the moon. What say? ![]() ![]() |
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#19 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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From M.E.P v3 mod.
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#20 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I use Carotio's "GWX-TA1.3_Moonmod-Small" mod. Always been quite happy with it...certainly prefer the smaller moon size.
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#21 | |
Silent Hunter
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When I enable your MOD (during Mid-Patrol, it´s only an .tga File) I become during load a Savegame always an CTD ! When I disable your MOD the SAME Savegame load completely and all is okay ! Have other User the same Problem ? Any suggestions ? Best regards, Magic |
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#22 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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Finally! I've gone through every moon on the market and i feel that this one takes the prize!
I used to use Ail small moon mod-- but with OLC's environment mod the moon is just a little bigger than the size of a star. Using your moon with OLC's environment mod looks great! Perfect size, great lunar shadows, and life-like colouring. Thank you for uploading! (only problem is, OLC turned off moon reflections. I suppose i could turn it on, but i wonder if it will cause any other problems...) Magic1111- do you have any other mods that add files to the texture folder? try reversing the order. If that doesn't work, this may be an "enable at port mod". My method was to import the moon.tga into the scene.dat using S3D. Let me know if you need help doing this.
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...Wir alle leben auf einem gelben Unterseeboot... |
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#23 |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
Uploads: 0
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Thanks, but I have already tried both of those moons.
The images used for them are shot from either a powerful telescope or from space, and through a polarizing filter to increase the contrast and bring out details. Hence the green coloring of the Mares (Seas) in the one from MEP, which makes it look like a cultivated planet. My Moon Mod is intended to emulate how the moon looks normally through atmospheric haze. Regards
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) |
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#24 | |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
Uploads: 0
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The only thing that I did different in making this mod was, with the exception of the New Moon, the in-game moon image is generated by the .tga file's alpha layer while the grey coloring is generated by the main image. I hope that isn't it as it would mean that it is useless to most (maybe all) other players. Let me know if you get it sorted out. Regards, Kafka BC
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) |
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#25 | |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
Uploads: 0
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For the moon's reflection I copied the settings from another environment mod (can't remember which, one of REECE's I think) and have had no ill effects. Glad you like it. Regards Kafka BC
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) Last edited by Kafka BC; 05-10-10 at 04:35 PM. |
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#26 | |
Silent Hunter
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I try to activate the MOD when I´m beeing in port next time ! When this failed, I will try to import with S3D the Moon.tga in Scene.dat, I know this ! Thank you very much for your offer to help me ! ![]() Best regards, Magic ![]() |
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#27 | |
Silent Hunter
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I´ve no chance to activate your MOD during Mid-Patrol in Texture Folder ! I´ve a question: Please look at this Moon.tga ![]() Uploaded with ImageShack.us And this is your Moon.tga: ![]() Uploaded with ImageShack.us Why is a different with your Moon.tga and the other ? On your Moon.tga is only one Moon showing and a "Frame" around the Moon in your tga ? All Moon.tga I know has not only one Moon in the File ! I think this is the Problem to activate your File ! Best regards, Magic |
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#28 | |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
Uploads: 0
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The single moon that you see is used for the New Moon phase where the image's light intensity is regulated by the alpha layer. Your moon is using a repeated image and using images in the alpha layer to provide the different shadings for the moon phases. As I said, I am using the alpha layer to provide the moon's image and shading by regulating the transparency of the blank, slightly grey area that you see. That way, if you want a yellow moon, you can just color in that blank area. You leave it white if the image's colors are regulated by the game. It is an accepted practice, and there are several files in the game that do that to a small degree - the sun for example. Here are the different alpha layers. ![]() Here is another shot from my install. ![]() All I know is that it works for me and I can't fathom why it will not for you. I hope you (or someone) can figure it out. I am at a loss. Regards, Kafka BC
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) Last edited by Kafka BC; 05-12-10 at 10:12 PM. |
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#29 |
Silent Hunter
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Hi Kafka !
Thank you for your Explanation ! I try it again to activate your Moon MOD when I beeing in port, and I try it to import the .tga File in Scene.dat ! Best regards, Magic |
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#30 |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
Uploads: 0
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Magic TRY THIS.
It occurred to me that your problem might be that the file was not made or saved in Adobe Photoshop, I use TgaTool2 and an old version of Paint Shop Pro. So I installed my copy of Photoshop and spent all the last day trying to learn it (what a nightmare) and managed to recreate the file from my working files with a slight (3%) increase in contrast. Try this version and see if that is the problem. Download here: http://www.mediafire.com/?gingtwmy5q5
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) Last edited by Kafka BC; 05-12-10 at 09:28 PM. |
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