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Old 05-05-10, 03:10 PM   #61
Wreford-Brown
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Quote:
Originally Posted by bigboywooly View Post
Hmmm seems ok
Though be warned IF you use the TMT v2 + ThomsensShips V4.2 and WBs new 2.7 version
You will have CTD issues
WBs mod changes the LUS to a type=100

[Unit]
ClassName=LUS
UnitType=100

Adding in TMT v2 + ThomsensShips V4.2 on top of that will revert just the Sea folder cfg back to a type=103

[Unit]
ClassName=LUS
UnitType=103

If you want to use the TMT then change the LUS Sea cfg to type=100 but only if you use WBs 2.7

Dammit - having sworn off modding for a while does this now mean I need to create a ThomsensShips fix?
Does anyone have a link to ThomsensShips v4.2?
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Old 05-05-10, 03:15 PM   #62
bigboywooly
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http://www.mediafire.com/?mornwxzmgyf

Just DL it
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Old 05-05-10, 03:18 PM   #63
frau kaleun
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I just have the combo of the two, from here:

http://www.subsim.com/radioroom/show...light=thomsens
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Old 05-05-10, 03:24 PM   #64
schlechter pfennig
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Quote:
Originally Posted by frau kaleun View Post
And I don't even want to think about what might happen if I start playing with custom conning tower emblems again.
Does that mean I couldn't request an extra-special spiffy one from you? ::looks up with huge, lost, puppy-dog eyes::
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Old 05-05-10, 03:32 PM   #65
frau kaleun
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Quote:
Originally Posted by schlechter pfennig View Post
Does that mean I couldn't request an extra-special spiffy one from you? ::looks up with huge, lost, puppy-dog eyes::
Just get one of the Turm Your Way mods, then you can do your own. If you're in a VII, I don't think he's released them for other boats yet.

for the VIIB: http://www.subsim.com/radioroom/down...do=file&id=864

for the VIIC: http://www.subsim.com/radioroom/down...do=file&id=746

(and the small fix for the VIIC one:
http://www.subsim.com/radioroom/down...do=file&id=971)

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Old 05-05-10, 09:41 PM   #66
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Quote:
Originally Posted by schlechter pfennig View Post
Does that mean I couldn't request an extra-special spiffy one from you? ::looks up with huge, lost, puppy-dog eyes::
Quote:
Originally Posted by frau kaleun View Post
Just get one of the Turm Your Way mods, then you can do your own. If you're in a VII, I don't think he's released them for other boats yet.

for the VIIB: http://www.subsim.com/radioroom/down...do=file&id=864

for the VIIC: http://www.subsim.com/radioroom/down...do=file&id=746

(and the small fix for the VIIC one:
http://www.subsim.com/radioroom/down...do=file&id=971)

Thanks for the tip! I was just teasing you though.
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Old 05-06-10, 07:06 AM   #67
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IIRC it was TarJak who (with the permission of Privateer) added his emblems work and combined both turms into one downloadable file last year.

I can't find the original link so here is a link to the combined works from my own account....no need to download three separates anymore.

http://www.filefront.com/16377567/Hi...rm_Pack_v1.7z/

Edit: Just found it......http://www.subsim.com/radioroom/down...1031......this combines and supersedes the three links in #65 and is identical to my link above and the file on my FF account.
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Old 05-06-10, 05:34 PM   #68
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Quote:
Originally Posted by Wreford-Brown View Post
Dammit - having sworn off modding for a while does this now mean I need to create a ThomsensShips fix?
Does anyone have a link to ThomsensShips v4.2?
Thought so, the TMT fix works for ThomsensShips as well

Damn you bbw for getting me back into modding...
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Old 05-08-10, 05:02 PM   #69
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Okay, still playing around with this issue, but just curious...

Is there a way to take that "Danish Shipping" group out of the mission roster completely, at least temporarily, to determine for absolute certain that it's some problem with that particular element of the game that is causing crashes after the shipping route/waypoint in question becomes active in Sept 1939?
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Old 05-08-10, 07:06 PM   #70
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What I don't understand s how thousands of GWX3.0 users aren't experiencing similar problems mate
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Old 05-08-10, 07:52 PM   #71
frau kaleun
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I don't understand it either.

What I do know is that there's a waypoint with a 20km radius for the random group "Danish Shipping" and if I attempt to pass through the area defined by that waypoint's properties on a date after the entry date for that group, my game either crashes or not depending on some factor that I still haven't been able to pinpoint. I do know that if it's a mod conflict, it only becomes one after that group starts spawning units.

If it's a mod conflict that involves only the files for the units in that group, I haven't yet figured out what it is. Which makes me think it's not just that group, so I thought if I could remove that group from the mix temporarily and the game still crashed at some other point I would know for sure.
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Old 05-09-10, 03:02 PM   #72
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Quote:
Originally Posted by danlisa View Post
Also, what's the file name in the error report? ntdll.dll or other?
Have been slowly going through the process of re-enabling mods one by one and testing for a repeat of my crash issue, and finally got to here:

GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
TMT v2 + ThomsensShips V4.2
WB - TMT fix
WB - add Q ship
GWX - Alternate Loadscreen - Full Circle
GWX3.0 Contact Color
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
WBNN Mission Orders Lite
Rapt0r's Unis V2.0 Grey [All Leather No Medals] Modified
FK's Valkyrie Cap Emblem
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default)
Sobers 3D waves
Foam
LifeBoats&Debris_v4
FM_NewInterior_V1.0 with GWX Int Orders [no sound file]
Grey Brown Cloth Map
FK's Sound Mod
Scirè-Tikigod- repeated order
OLC's Modified Searchlight Beams for GWX3
GWX - Enhanced Damage Effects
GWX - Captain America's Officer Icons
Pascal_Port_People
b25_SF_Grass_Full_V2


No crashes up until I enabled b25_SF_Grass_Full_V2 and started a new career out of Wilhelmshaven on Oct 1 1939. Got the freeze/crash when entering the same location in Grid AN34 where it was happening before.

Error message:

AppName: sh3.exe AppVer: 1.4.0.1 ModName: ntdll.dll
ModVer: 5.1.2600.5755 Offset: 000104fa
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Old 05-09-10, 03:21 PM   #73
Wreford-Brown
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Is there a location where the sea becomes shallow? A place which causes the seagrass mod to suddenly kick in and causes you to CTD?

I remember the guy who made the mod warning that there were two versions as his full mod was only for higher end computers.
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Old 05-09-10, 03:58 PM   #74
frau kaleun
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I've got the "high end" version which I'm reasonably sure I was using before without any trouble in previous careers that went well past the current "trouble spot" both in time and space. But I've downloaded the other version to try so I can see if that makes a difference.

The crash happens in this location:



That's with the grey/brown map enabled, which reverses the color indication for water depth - darker is more shallow, lighter is deeper. Either way it's in an intermediate spot between the deeper water around the coast of Norway and the shallower water of most of the rest of the Nordsee. There are only four depth gradients represented on this map -- ~0-50m, ~50-100m, ~100-150m, and ~>150m -- so it should be one of the middle two, i.e. ~50-150m deep in that location. And I've got to be spending quite a bit of time in shallower water just getting to that spot, so... I dunno.

I poked around on-line for info about this particular error and the first recommendation seems to be to reboot your computer and see if the error repeats, then check hardware drivers, but which ones wasn't clear, lol.

Anyway rebooting is easy enough - can see if the error indeed repeats with current set-up, then try disabling the last mod, then try using the "lighter" version, then try not using either and adding a different mod instead to see what happens then. Now that I've finally gotten through the looooooong process of recreating the error at all, I also want to see if I can recreate it in other locations on the map, related to that shipping group or not. I could also try going close enough to land to make the mod kick in for those terrain files and see what happens there. Hours and hours of fun!

But I'm sure you know the drill.
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Old 05-09-10, 05:28 PM   #75
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Give up; don't go there.
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