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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Dammit - having sworn off modding for a while does this now mean I need to create a ThomsensShips fix? Does anyone have a link to ThomsensShips v4.2?
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#62 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#63 |
Rear Admiral
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#64 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#65 | |
Rear Admiral
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for the VIIB: http://www.subsim.com/radioroom/down...do=file&id=864 for the VIIC: http://www.subsim.com/radioroom/down...do=file&id=746 (and the small fix for the VIIC one: http://www.subsim.com/radioroom/down...do=file&id=971) ![]() |
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#66 | ||
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#67 |
Chief of the Boat
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IIRC it was TarJak who (with the permission of Privateer) added his emblems work and combined both turms into one downloadable file last year.
I can't find the original link so here is a link to the combined works from my own account....no need to download three separates anymore. http://www.filefront.com/16377567/Hi...rm_Pack_v1.7z/ Edit: Just found it......http://www.subsim.com/radioroom/down...1031......this combines and supersedes the three links in #65 and is identical to my link above and the file on my FF account. |
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#68 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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![]() Damn you bbw for getting me back into modding... ![]()
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#69 |
Rear Admiral
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Okay, still playing around with this issue, but just curious...
Is there a way to take that "Danish Shipping" group out of the mission roster completely, at least temporarily, to determine for absolute certain that it's some problem with that particular element of the game that is causing crashes after the shipping route/waypoint in question becomes active in Sept 1939? |
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#70 |
Chief of the Boat
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What I don't understand s how thousands of GWX3.0 users aren't experiencing similar problems mate
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#71 |
Rear Admiral
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I don't understand it either.
What I do know is that there's a waypoint with a 20km radius for the random group "Danish Shipping" and if I attempt to pass through the area defined by that waypoint's properties on a date after the entry date for that group, my game either crashes or not depending on some factor that I still haven't been able to pinpoint. I do know that if it's a mod conflict, it only becomes one after that group starts spawning units. If it's a mod conflict that involves only the files for the units in that group, I haven't yet figured out what it is. Which makes me think it's not just that group, so I thought if I could remove that group from the mix temporarily and the game still crashed at some other point I would know for sure. |
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#72 | |
Rear Admiral
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GWX 3 St Naz and Schluese and other units V4 WB's GWX campaign with VonDos' ships v2.7 TMT v2 + ThomsensShips V4.2 WB - TMT fix WB - add Q ship GWX - Alternate Loadscreen - Full Circle GWX3.0 Contact Color Waterstream+Exhaust Combi V2.3 for GWX3 Waterstream+Exhaust Combi - Single Exhaust for TypeII WBNN Mission Orders Lite Rapt0r's Unis V2.0 Grey [All Leather No Medals] Modified FK's Valkyrie Cap Emblem SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default) Sobers 3D waves Foam LifeBoats&Debris_v4 FM_NewInterior_V1.0 with GWX Int Orders [no sound file] Grey Brown Cloth Map FK's Sound Mod Scirè-Tikigod- repeated order OLC's Modified Searchlight Beams for GWX3 GWX - Enhanced Damage Effects GWX - Captain America's Officer Icons Pascal_Port_People b25_SF_Grass_Full_V2 No crashes up until I enabled b25_SF_Grass_Full_V2 and started a new career out of Wilhelmshaven on Oct 1 1939. Got the freeze/crash when entering the same location in Grid AN34 where it was happening before. Error message: AppName: sh3.exe AppVer: 1.4.0.1 ModName: ntdll.dll ModVer: 5.1.2600.5755 Offset: 000104fa |
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#73 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Is there a location where the sea becomes shallow? A place which causes the seagrass mod to suddenly kick in and causes you to CTD?
I remember the guy who made the mod warning that there were two versions as his full mod was only for higher end computers.
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#74 |
Rear Admiral
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I've got the "high end" version which I'm reasonably sure I was using before without any trouble in previous careers that went well past the current "trouble spot" both in time and space. But I've downloaded the other version to try so I can see if that makes a difference.
The crash happens in this location: That's with the grey/brown map enabled, which reverses the color indication for water depth - darker is more shallow, lighter is deeper. Either way it's in an intermediate spot between the deeper water around the coast of Norway and the shallower water of most of the rest of the Nordsee. There are only four depth gradients represented on this map -- ~0-50m, ~50-100m, ~100-150m, and ~>150m -- so it should be one of the middle two, i.e. ~50-150m deep in that location. And I've got to be spending quite a bit of time in shallower water just getting to that spot, so... I dunno. I poked around on-line for info about this particular error and the first recommendation seems to be to reboot your computer and see if the error repeats, then check hardware drivers, but which ones wasn't clear, lol. Anyway rebooting is easy enough - can see if the error indeed repeats with current set-up, then try disabling the last mod, then try using the "lighter" version, then try not using either and adding a different mod instead to see what happens then. Now that I've finally gotten through the looooooong process of recreating the error at all, I also want to see if I can recreate it in other locations on the map, related to that shipping group or not. I could also try going close enough to land to make the mod kick in for those terrain files and see what happens there. Hours and hours of fun! But I'm sure you know the drill. ![]() |
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#75 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Give up; don't go there.
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Irish1958 ![]() |
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