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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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Obviously when you saved the game and went to bed, or watched TV, you gave the crew of the battleship enough time to repair the damage. I don't see the problem, all makes sense to me.
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#2 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#3 |
Sailor man
![]() Join Date: Mar 2005
Posts: 44
Downloads: 0
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Ha Ha. Yeah, amazing what they could do: stationary, listing to port, water washing the deck, flames everywhere and then making 14 knots when I returned 10 minutes later.
Damage control was really top notch in the Royal Navy. ![]() At any rate I still sank her (very quickly in the end), but that shot of leaning to port would have been pretty cool.
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Paukenschlag |
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#4 |
Navy Seal
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Haven't played SH5 yet, but in SH3 I've had good luck with blowing holes in the bottom of the hull. Sunk a Nelson very quickly with three right under the keel, but only needed two. Able to repeat the sequence on all manner of warships (DD and larger). If you have good weather try using magnetic pistols and set the run depth to 1-1.5 meters below keel depth and see how that works for you. Hopefully that will still work in SH5 and you won't have to use as many eels.
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#5 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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There are a lot of things that dont get saved in SH5 when saving. In fact I think the only things that do, are your total tonnage sunk, ships sunk, carreer status, position at sea and the course you have plotted.
All else seems to get erased each time you return to a save. But I aslo think that this is being addressed in the upcoming patch, at least it had better be.
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"Chance favors the prepared mind" |
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#6 |
Officer
![]() Join Date: Sep 2005
Location: Reading, PA
Posts: 244
Downloads: 1
Uploads: 0
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Maybe, maybe not. This has been a problem with SH3 & 4. That's why one of the unwritten rules was not to save when anything else is around. Strange things could occur if a game was saved with ships nearby.
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#7 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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I did the old save and reload and ran into a group of 10 destroyers under 1000M away!
![]() Thank heavens I hadn't installed an A.I mod yet
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#8 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
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In the simpler and much older days (DOS era, Command: Aces of the Deep) you'd get a "prompt" stating: You can not save now, you are in the middle of a battle - or something similar. So you knew it was a "feature" from the beginning. Of course it was an era were most manuals were read by the players to learn about the game beside their PC and not in the toilet prior to be discarded with the rest of the ... uhmmm solid waste?
![]() comment on game manuals not SH5 specific ... only.
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#9 | |
Navy Seal
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ROFLMAO ![]()
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#10 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
Downloads: 50
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i had something similar happen in the same session. Warship was laying heavily damaged, dead in the water. I put a mark on the map before i went to the nearest port for fresh torps to finish the job. When i returned, no warship to be seen at the spot
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#11 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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I suspect that this is what happened in this case matey. |
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#12 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Yes it is what is called an "unconfirmed kill".
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"Chance favors the prepared mind" |
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