![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Helmsman
![]() Join Date: Dec 2003
Posts: 109
Downloads: 328
Uploads: 0
|
![]()
the general wrote
Quote:
![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#2 |
Subsim Aviator
|
![]()
Silent Hunter Six?
Dont even start ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
To be entirely honest, I doubt there will be a Silent Hunter 6, at least not by UBI anyway.
I know someone who works in the games industry, who told me the other week that the SHV sales have been rather poor. I imagine they reserved the domain names years ago incase they needed them. If, there ever is another SH game, I'd like to see it from a totally new perspective - Like playing as the Japanese, or the English!! |
![]() |
![]() |
#4 |
Sparky
![]() Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
|
![]()
silent hunter 4 with all the latest mods is the epic of subsims. You can get whatever you want almost. You can start a career in the atlantic and then go to the pacific if you'd like without having to play a different game. If they made SH6 they would have to make it live up to the expansion capabilities of SH4. Currently sh5 is not doing this by any means.. As we speak they are making ww1, surface ship, and japan based campaigns for SH4 the expansion is endless....Alot of people R real upset about Sh5 and its DRM. Even me a die hard fan I refuse to buy it untill its fixed, or I can find a way around the DRM. So in closing if Sh6 has any crap like DRm sh4 will live forever with only the graphics becoming out dated i believe.
if people dont buy sh5 because of DRM UBI will and probably have allready lost money and wont make a sh6.. time will tell but as of today I dont see SH6..
__________________
My old Warp to patrol area tutorial is below for SH4. It allows you to jump to the patrol zone. Just like we use to be able to do in SH 1. http://www.subsim.com/radioroom/showthread.php?t=158704 |
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
|
Hmmm.. ok maybe somone else should take the helm...like EA or Infinity Ward...
![]()
__________________
![]() "Only if I can save first..." |
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
No more Ubisoft SH titles, please. They've driven the series into the ground.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#7 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
![]() Quote:
Maybe one day some indie company will build another subsim from scratch, would be nice to hire the best moders from subsim.com to help on that. Only then we will have assurance for a quality game with a quality support. |
|
![]() |
![]() |
![]() |
#8 |
Swabbie
![]() Join Date: Apr 2012
Posts: 11
Downloads: 6
Uploads: 0
|
![]()
I too have dreamed of a WW2 navy sim game. Sounds like too high of hopes to me. Oh well. I do wish for a better SH with number 6.
There are some aspects of 5 I like but others I don't. Perhaps take the fun of SH4 with some good stuff from SH5 (depends what one defines good and if there is any) then you might have SH6 |
![]() |
![]() |
![]() |
#9 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
|
![]()
Don't want to squash any discussion, but the SH team has been dismantled and most, if not all of the devs have moved on to other companies. There will not be a Silent Hunter 6. There are also no submarine simulators in development, consideration or being discussed in any manner by any professional developers. If there is going to be a new sub sim released anytime in the forseeable future, it will have to come from the enthusiasts themselves.
|
![]() |
![]() |
![]() |
#10 | |
Swabbie
![]() Join Date: Apr 2012
Posts: 11
Downloads: 6
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#11 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
|
![]() Quote:
Ah hmm... don't you mean the British... old boy!
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
|
![]() |
![]() |
![]() |
#12 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
It is truly sad that a major Publisher like Ubisoft seems to have learned nothing in the five years since Silent Hunter III.
They threw Silent Hunter III onto the market as an unfinished, buggy mess that took 4 patches, a lot of modding, and over a year to fix. Silent Hunter IV was in a similar, some would say worse state, and now we have Silent Hunter V. I think Rascal Flatts said it best...... God blessed the broken code That led me straight to you |
![]() |
![]() |
![]() |
#13 |
Helmsman
![]() Join Date: Jul 2006
Location: Missouri
Posts: 106
Downloads: 109
Uploads: 0
|
![]()
I vote for WWII Pacific Theater. Perhaps add Dutch, British and even Japanese Campaigns and everything that would entail and work towards even more authentic simulation including graphic, and more intense AI!
However I wouldn't object to a Seawolf SSN 21 sort of scenario. Don't particularly care for the sonar scope scenario but I used to love running all over the ocean from enemy torpedoes and firing everything at anything that moved! ![]() |
![]() |
![]() |
![]() |
#14 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
|
![]()
Where did it all go wrong for Ubi?
I think they wasted too much effort in pushing the series towards the casual gamer crowd. Also the RPG elements of SH5 was a mistake, its not to say that such a project could never have worked, but it certainly wasnt feasable with the time a budget contraints of SHV. The RPG element was very weak and not worth the sacrafices made elsewhere. (Type 9/ 43-45) In the games industry trying new things is a risky business, ESPECIALLY when altering the formula of a well established franchise with a hardcore following. You risk alienating both that hardcore fan base and your casual gamer. But I guess the games industry is a funny old beast, developers constantly strive to be innovative, otherwise they get shot down for being unorginal (in a market dominated by genre clones and zillions of sequels.) But sometimes when you got a good formula that works, its best not to f**k with it too much. So I guess they are somewhat damned if they do and damned if they dont. In the case of the rather 'niche' silent hunter the risk was too great. What ever the Romainians good intentions, they were never make subsims trendy again. With something like submarine warfare, its VERY difficult to ignite intrest amonst the current gaming generation, who just aren't really intrested in the first place. A valiant effort to create the RPG/Subsim, but imho a 'story driven - dynamic campaign' cant be easy to achieve. A story is always linier, a 'dynamic anything' is not. Last edited by JU_88; 05-24-10 at 07:11 PM. |
![]() |
![]() |
![]() |
|
|