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Old 05-06-10, 02:07 PM   #16
frau kaleun
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Quote:
Originally Posted by Weiss Pinguin View Post
I believe stock is 200 for reaching and another 200 (or 400) for staying on station for 24 hours. Or maybe it's 400 for reaching and 200 for patrolling 24 hours. Or just 200 for each?
I'm thinking I got 700 renown at 100% realism for reaching the grid and staying on station for 24 hours, on a 1st prewar patrol where there wasn't anything else to do so no renown for anything else but those two "achievements." Pretty sure it's 500/200 but I could be wrong. It's been a while.
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Old 05-06-10, 02:52 PM   #17
Fader_Berg
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Originally Posted by Zedwardson View Post
Cus I need to get some merchants so I can upgrade to a VII so I am not stuck with a IIA!
You can't be stuck with a Type II. You're blessed with one.
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Old 05-06-10, 03:09 PM   #18
Zedwardson
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IIA do have there advantages, small, quiet, and can maneuver, just that they are limited in their torpedo's and no deck gun means that its a quick hunt, go find one or two ships, then Return to base.
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Old 05-06-10, 03:53 PM   #19
Capt. Morgan
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Quote:
Originally Posted by Zedwardson View Post
IIA do have there advantages, small, quiet, and can maneuver, just that they are limited in their torpedo's and no deck gun means that its a quick hunt, go find one or two ships, then Return to base.
In WWII, the Type II captains would stop into friendly ports to re-supply and reload. You can simulate this in SHIII, by using SHIII Commander to limit your stay in port to 1 day, but I believe the visit counts as the end/start of another patrol.
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Old 05-06-10, 10:15 PM   #20
Hook
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From the stock game Basic.cfg file:

Quote:
[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=100
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