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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Not an inane question but not sure I know the answer
lol Possibly just the larger units Wheres Sailor Steve when you need him Right up his alley this subject |
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#3 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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Quick question though: If I go to Go to data\Sea, open the individual merchant's Sea folder, then open the Eqp file in Notepad and replace the entries REF_small01\ REF_small or REF_big with NULL, will then activating mods like GWX 3 Wilhemshafen, St Naz,Schluese and xtra ships V5, or LifeBoats&Debris_v4, or Merchant Fleet Mod then overwrite/replace those values? |
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#4 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Best to do before enabling with JSGME so always done in your files |
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#5 |
Admiral
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I'm also interested in an answer how to make searchlights of convoys/merchants/tankers more realistic. Perhaps I'll look which ships in NYGM are equipped and which are not.
Sailor Steve ...........what do you think??? h.sie |
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#6 |
Admiral
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In NYGM there are a few unarmed ships (hospital ships, cargo, tanker) which do have searchlights: not for searching enemies, but to enlighten their flags to show their neutrality. does GWX also have such ships? if so, I think it would be a good idea not to delete their lights.
In the next days I'll start to make a "delete searchlights" mod for my personal use, but if there is interest, I'll share it with the community. Unfortunately I need some help from people with historical knowledge, in order to decide which lights to delete and which not. |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yeah GWX has them also
NLLS,NLSs.NLSQ,NLPL,NPTL,NLTF,NLTMs,NLTSf,NHSL from memory and a couple of fishing boats too But IIRC the searchlights are just that on those vessels Searchlights The lights showing the flags arent on the EQP AFAIK |
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#8 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() ![]() There are my lit ships (made at the desire of users and BBW too...). And projectors, shining flags, have no function (controller) "Searchlight" !!! It's simple imitation and practically does not reduce FPS...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-11-10 at 12:08 AM. |
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#9 | ||
Eternal Patrol
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![]() Seriously, though... I took a look through a whole bunch of pictures, but searchlights are hard to spot, so all I can do is give an opinion based on what I've read of procedures. Warships carried large amounts of searchlights, but they were used to illuminate enemy warships in night battles. The problem there of course is that the ship using the lights is illuminated itself, so the tactic was questionable in the first place. But it's irrelevant. No big warship or merchant is going to make itself visible to an enemy it can't attack. There is too big a chance that the sub will dive before it can be shot at, and now your own ship is lit up like a christmas tree and is a perfect target for him to shoot at. Merchants should fire distress rockets, but only if they're hit, and the only warships using searchlights should be the escorts who can actually do something about a submarine.
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“Never do anything you can't take back.” —Rocky Russo |
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