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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2010
Location: Utah
Posts: 11
Downloads: 2
Uploads: 0
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No mods. Stock 1.4.
I was kind of wondering if there was a mod for this kind of thing. |
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#2 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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Hmm. I had the impression that the AI was more or less deaf (and crazy?) in stock. I'd say install a mega-mod and see how it feels. Sure, you'll die more, but hopefully for good reasons that you can chew fingernails over. Don't count on UBI to produce a half-believable simulation.
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#3 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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![]() Quote:
Not for 1.4. If you get 1.5 there's Nicolas's "AI fix" test [http://www.subsim.com/radioroom/show....php?t=163340] , and AOB/Sonar fix - current release...[http://www.subsim.com/radioroom/show....php?t=164448]. As long as you keep your speed very slow (maybe 2kts absolute max.) you can move with inpunity around un-alerted escorts. The instant they become alerted (by high submerged speeds, firing torpedos, prolonged periscope exposure, etc) you're back to the normal A.I. behaviour.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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