SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-05-10, 04:22 PM   #1
pythos
Grey Wolf
 
Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
Default

Merchant ship variety.

I don't understand this gripe.

I have seen convoys with all manner of vessels.

I have seen, c3 freighters, Hogs Islands, Chimarian (sp) tankers, medium tankers, Ranger class tankers, troop transports, and Liberty class. The only ones missing are the small freighters and coastal ships, but these usually were not in convoys.

Just what kinds of vessels do you think were in the convoys during the war?

That being a reason to not enjoy the game seems rather silly.

The problems I have are map contacts with no time stamps, which makes figuring a proper intercept course really fun. The aircraft just flying by is also nerve wracking. The destroyers that for no reason start trailing but not closing to attack or call in others, just being there due to a really bad glitch, make things annoying. The Stadimeter of all Sh versions has been clumsy to the extreme, and I only tried to use it once. The skipper or commander set the line, and the XO or 1st WO read off the reading and put it in the TDC, something that has not been accurately implemented in the game.

The damage models are not the best, and the boat's buoyancy is lousy.

The lack of the correct pitch change at power setting changes is also a bad bug, that no one seems to care about.

None of the above are game killers, they just should not be in a polished and published game.
pythos is offline   Reply With Quote
Old 05-05-10, 04:54 PM   #2
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by pythos View Post
Merchant ship variety.

I don't understand this gripe.

I have seen convoys with all manner of vessels.

I have seen, c3 freighters, Hogs Islands, Chimarian (sp) tankers, medium tankers, Ranger class tankers, troop transports, and Liberty class. The only ones missing are the small freighters and coastal ships, but these usually were not in convoys.
That's ALL you see is the problem. The same ships, over and over. Same paint schemes, same armaments, same everything. It's always a few Liberty/Large Steamers, a big tanker or little tanker, maybe a troop transport.

There's HUNDREDS of different ships we could have in game if only we could properly import them, which we can't till this stupid patch comes out. So yeah, there's 7 ships and it's cool that you're happy only ever seeing 7 types of ships (though really it's more like 4 types usually) but that's a bit sparse for more people.
__________________

kylania is offline   Reply With Quote
Old 05-05-10, 05:33 PM   #3
Frumpkis
Mate
 
Join Date: Jul 2007
Posts: 60
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by pythos View Post
(snip)
The aircraft just flying by is also nerve wracking. The destroyers that for no reason start trailing but not closing to attack or call in others, just being there due to a really bad glitch, make things annoying.
As someone who is still on the fence about buying this game (and happily playing a modded SH4), the status of the AI is one of the main things holding me back. In another thread here, someone said "AI is more stupid than a snail." Is it really that bad, or are people just seeing random odd behavior from the AI?
Frumpkis is offline   Reply With Quote
Old 05-05-10, 06:07 PM   #4
smilinicon
Bosun
 
Join Date: Apr 2005
Posts: 66
Downloads: 69
Uploads: 0
Default

I don't think all the blame can go to the stadimeter. I think it is in the map scale and ranges. This can be confirmed by using map contacts on... the ranges do not match correctly even if the stadimeter is not used, and yes, I have tried the resolution fixes... it did not help. What you measure and what you get are two different things.

I play SH5 a lot and find it enjoyable. I recently re-purchased Sh3 and cannot bear looking at that low resolution dinosaur. I will stick with Sh5 until the whole submarine thing becomes old for me. The whole PC simulation era is coming to an end, so enjoy them while you can.
smilinicon is offline   Reply With Quote
Old 05-05-10, 06:16 PM   #5
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Quote:
Originally Posted by Frumpkis View Post
As someone who is still on the fence about buying this game (and happily playing a modded SH4), the status of the AI is one of the main things holding me back. In another thread here, someone said "AI is more stupid than a snail." Is it really that bad, or are people just seeing random odd behavior from the AI?
From what I have experienced the AI reacts in a historically realistic fashion. In the early years they can't find you and if they do, they can't hold you. Later on they find you, hold you, but have trouble killing you. By 1943 they are deadly.

The complaints come from people who want DD's with laser range finders and wide aperture array sonars in 1939.

To each their own.

JCC
John Channing is offline   Reply With Quote
Old 05-05-10, 06:29 PM   #6
HEMISENT
Ace of the Deep
 
Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
Default

Just a note to say thank you for this thread. One of the few mature, respectful and well presented discussions I've encountered so far. Sort of like these forums used to be.

Like so many others I've been following the forums and reading everything there is about SH5. The endless bickering and swiping has really gotten old as I'm sure most of you all feel. I've remained on the sidelines content to play SH4 until I feel the majority of the initial bugs, oversights and out and out blunders have been addressed by the devs (and our group of insanely talented modders) in the form of badly needed patches.

I would like to say that I'm waiting for the DRM to be cast aside after UBI comes to their senses (Not holding my breath). I'd like to say it but I won't because I guess the basic DRM idea bothers me but right now not enough to prevent purchasing the game. It was my original intention (before DRM ever was made public) to upgrade my system in time to play with the original release and suffer through the initial blues like we all did with SH3 and 4. All the hoopla and negativism has actually saved me fron spending a serious chunk of change on an updated rig.

Threads like this along with thoughtful reviews such as Neal's are slowly getting to me and I feel that if the next patch works out I'll be breaking down and buying the game along with a new computer.
__________________
Nuke 'em till they glow!
HEMISENT is offline   Reply With Quote
Old 05-06-10, 12:42 AM   #7
Redlance88
Sailor man
 
Join Date: Mar 2010
Posts: 44
Downloads: 67
Uploads: 0
Default

I am happy to have created this thread, and Like where the conversation has taken us so far. I am from the reasonable people can disagree school of thought. and so far that is exactly what I am seeing. Now I would like to throw a few other things out there. for me the Hydrophone in it's current state is bothersome, but not broken. that is , I can make due with it being less functional than it is supposed to be but really wish it would work the way it should for every one that wants to use it. right now it is only "broken" if there are British subs around, then it causes a CTD and that is not okay. I have seen a few threads pop up with how to do this or that , and that helps a lot. So with that situation as an example, what sorts of things have you learned to work around or may have found the new game does differently than you might have expected but still works, or doesn't work? Just today I found the Optics for the Deck gun tho I was fine with using the green arc targeting, it felt like a cheat to me and I am glad that they did in fact give us a Ranged deck gun optics option in game. (Upper left next to the ammo type when ya personally man the gun) what have you found that should be in the tips section of the missing manual for the game ?
Redlance88 is offline   Reply With Quote
Old 05-06-10, 12:44 AM   #8
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

With SH5 at patch 1 and tons of mods and awesome graphics its fun to play . Been playing since it came out and so far i am up to 7 october 1939 and havnt had a problem yet .
THE_MASK is offline   Reply With Quote
Old 05-06-10, 02:14 AM   #9
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Quote:
Originally Posted by Frumpkis View Post
As someone who is still on the fence about buying this game (and happily playing a modded SH4), the status of the AI is one of the main things holding me back. In another thread here, someone said "AI is more stupid than a snail." Is it really that bad, or are people just seeing random odd behavior from the AI?
Yes, is true. That's why I can't play it anymore, the AI is completely retarded and even if there are many mods dealing with it and brings a lot of improvement, is still not enough. Is maybe the worst AI I ever saw in the video games history. This, combined with the lack of merchant ship variety makes the game pretty boring.
Zedi is offline   Reply With Quote
Old 05-06-10, 03:06 AM   #10
BigBANGtheory
Officer
 
Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
Default

The game is playable right now if you are prepared to accept there are a fair few problems some of which will bug you others won't.

If you can get hold of the game cheap then why not give it a whirl? If nothing else just pilot the boat around and get used to the TDC and positioning tactics in the hope patch2 (possibly future patches too) + mods will address the problems that bug you then you can play seriously.
BigBANGtheory is offline   Reply With Quote
Old 05-06-10, 04:52 AM   #11
doomlordis
Wild Night in Bangkok
 
Join Date: Nov 2002
Posts: 179
Downloads: 12
Uploads: 0
Default

In the stock game you cant be killed under periscope depth, that my friend is a big issue.
The AI for destroyers is broken and the depth charges are practically harmless in stock form.
The planes do not attack 99% of the time , Single core users cant watch particles at more than 3fps.
Save game often cause CTD or simply disappear.
If your crew are injured many simple functions become unavailable.
Improving your torpedomans abilities makes your torpedos run ahead of ships.
There are many, many more.
However i do like it.
__________________
subs and birds!
doomlordis is offline   Reply With Quote
Old 05-06-10, 11:55 AM   #12
Frumpkis
Mate
 
Join Date: Jul 2007
Posts: 60
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by doomlordis View Post
In the stock game you cant be killed under periscope depth, that my friend is a big issue.
The AI for destroyers is broken and the depth charges are practically harmless in stock form.
The planes do not attack 99% of the time
Thanks for the replies on the AI, everyone. Okay, so there is now a release date for the next patch (May 11) and a list of fixes in the patch:

http://www.subsim.com/radioroom/showthread.php?t=169048

Aside from the pathfinding for merchants in harbors, there is no mention of any other AI improvements... nothing about aircraft attacks, better DD behavior, and so on. I don't want " laser range finders and wide aperture array sonars in 1939" as another post mentioned, but I do want competent enemies after the initial Happy Time period. Being 100% safe under periscope depth is not what I look for in games like this.

So... I guess I'll wait to buy the game, and see what people's reactions are, after the next patch. Sometimes the devs don't mention AI improvements, especially if they're a secondary effect of another fix. So I'm keeping my fingers crossed. Also, if patch 2 is the last one for a while, the modders might be able to start addressing some of these AI issues.
Frumpkis is offline   Reply With Quote
Old 05-06-10, 01:16 PM   #13
McBeck
Admiral
 
McBeck's Avatar
 
Join Date: Feb 2001
Location: Denmark
Posts: 2,027
Downloads: 15
Uploads: 0


Default

It has been mentioned again and again, that the AIs ability to detect you is realistic created. Just wait till you get to later parts in the game
__________________

"I like subcommanders...they dont have time for bull****!"

Proud member of the Subsim army of zombies
Becks website
McBeck is offline   Reply With Quote
Old 05-05-10, 06:03 PM   #14
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by pythos View Post
Merchant ship variety.

I don't understand this gripe.
I don't see why not, when every ship in every convoy is either a a) Hog Island b) "Large Steamer" (Liberty ship) c) Cimarron tanker or d) Ranger tanker.

If you're lucky, you'll see a troop transport or two. But usually its the same four, over and over and over. And since you're out for tonnage, your only real choices are the Cimarrons or the Liberties. So that's really only two ships that you're consistently sinking.

Uboat.net lists 39 classes of merchant ships hit by u-boats. I'm only regularly attacking 2. Something is wrong here.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 05-06-10, 06:20 AM   #15
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

To quote PC Gamer

"There are enough AI bugs to scuttle the entire Kriegsmarine"

My example that happens EVERY TIME I LEAVE KEIL.... friendly AI ships that have the desire to go into Flank speed (Opps I mean Ludicris speed) Reverse and either block my way, or ram me into the shore/lock walls.

Immediate immersion killer there.

And the absolutely STUPID misson requirements.... "Sink 100,000 tonnes" in less than a year. O-rly.... from one little U-boat?? Or "Sink a Battleship".... O-rly...and how many U-boats sunk a capital ship single handedly. (I look forward to the mods that make more realistic "goals" but Im not modding until the patch comes out).

Last edited by Faamecanic; 05-06-10 at 06:33 AM.
Faamecanic is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.