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Old 05-05-10, 10:16 AM   #1
Fishbreath
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IIRC the guns in RFB are not stabilized. Or at least that's how it feels to me; firing coming over the top of a wave has sent my shot high more times than I can count.
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Old 05-05-10, 10:27 AM   #2
Sammi79
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OK, thankyou Fishbreath for your reply I shall have a look at RFB before I give up on this completely.
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Old 05-05-10, 10:31 AM   #3
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Quote:
Originally Posted by Sammi79 View Post
OK, thankyou Fishbreath for your reply I shall have a look at RFB before I give up on this completely.
PM LukeFF on the topic, this is something that has always been a compromise, but he did delve into and has the knowledge base regarding stabilization. Good luck!
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Old 05-05-10, 10:38 AM   #4
Sammi79
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Wow 2 replies in 1 afternoon? must be my lucky day . Thankyou Wilcke I shall PM LukeFF and see if he can help or at least tell me why it ain't possible.

To be continued...
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Old 05-05-10, 11:03 AM   #5
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I don't mean to burst your bubble, Sammi, but I dug this up out of the Subsim Archives:

http://www.subsim.com/radioroom/arch.../t-149571.html

From the looks of that post, there's no known utility for opening and editing .act files, which would indicate to me that they're likely either a proprietary format, or raw hex / binary files. If they end up being hex or binary, it would be *possible* to modify them, maybe even to the extent of rewriting the stabilization system, but the big problem is knowing what to look for and what to modify.

Edit: Thought I'd save you a bit of trouble; I opened up SHControllers.act in XVI32 (Hex editor) and... well, it's not pretty, lol. Quite a bit of the file still shows up as gibberish, so it's not just hex-encoded. That's not to say there isn't ANY hex encoding in the file, because there are quite a few readable hex characters in it, insofar as some filename references, but one that raised a red flag was a reference to `MoveCannon.cpp'. If you're curious as to what you might be getting into...



If they have a source file for it, it's probably not going to be easy by a long shot to do any sort of modification (Unless the source is available somewhere, but that seems pretty unlikely.) Hopefully LukeFF can weigh in with some more useful information than me shattering your dreams, but you might be barking up the wrong tree with the .act files until you get some solid details on the format.

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Last edited by KlassenT; 05-05-10 at 11:14 AM.
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Old 05-05-10, 11:19 AM   #6
Sammi79
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Quote:
Originally Posted by KlassenT View Post
I don't mean to burst your bubble, Sammi
'Pop..' Awww...

Only jokin'... Yeah I was kinda thinking that was probably the case. Like I said I loaded it into a hex editor and started ripping it up a bit but as yet the only results I've had are 1.No change at all (which is a bit spooky, I mean I just overwrote a load of information with 0s) and 2.CTDs on load (now that's more like it!) and it's very much a case of me trying to repair a circuit board with a flamethrower so I'm not too hopefull on that. sighs...

Anyway maybe LukeFF can give me some further info on it, otherwise I will just have to admit defeat.
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Old 05-05-10, 02:06 PM   #7
Rockin Robbins
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We've tried many times over the past two years to remove the stabilization. However, much of the gun's behavior is hard wired. As modders we're careful not to edit files found outside the /data subdirectory. Ubi was good enough to make that game moddable and we try to stay within the intended bounds. Messing with .act, .dll. or .exe files is outside the scope of legitimate modding and enters the field of hacking.

There was a short-lived mod called New Real Deck Gun that achieved destabilization at the cost of all usefulness and consistency of sighting the gun. It was a monstrous failure. If you'd like to play with it I might be able to scare it up from wherever it's hiding on my hard drive.
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