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#1 |
Watch
![]() Join Date: Jan 2010
Posts: 22
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IIRC the guns in RFB are not stabilized. Or at least that's how it feels to me; firing coming over the top of a wave has sent my shot high more times than I can count.
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#2 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
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OK, thankyou Fishbreath for your reply I shall have a look at RFB before I give up on this completely.
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#3 |
The Old Man
![]() Join Date: Jan 2007
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PM LukeFF on the topic, this is something that has always been a compromise, but he did delve into and has the knowledge base regarding stabilization. Good luck!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#4 |
XO
![]() Join Date: Jan 2010
Location: Penzance
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Wow 2 replies in 1 afternoon? must be my lucky day
![]() To be continued... |
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#5 |
Mate
![]() Join Date: Jul 2009
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I don't mean to burst your bubble, Sammi, but I dug this up out of the Subsim Archives:
http://www.subsim.com/radioroom/arch.../t-149571.html From the looks of that post, there's no known utility for opening and editing .act files, which would indicate to me that they're likely either a proprietary format, or raw hex / binary files. If they end up being hex or binary, it would be *possible* to modify them, maybe even to the extent of rewriting the stabilization system, but the big problem is knowing what to look for and what to modify. Edit: Thought I'd save you a bit of trouble; I opened up SHControllers.act in XVI32 (Hex editor) and... well, it's not pretty, lol. Quite a bit of the file still shows up as gibberish, so it's not just hex-encoded. That's not to say there isn't ANY hex encoding in the file, because there are quite a few readable hex characters in it, insofar as some filename references, but one that raised a red flag was a reference to `MoveCannon.cpp'. If you're curious as to what you might be getting into... ![]() If they have a source file for it, it's probably not going to be easy by a long shot to do any sort of modification (Unless the source is available somewhere, but that seems pretty unlikely.) Hopefully LukeFF can weigh in with some more useful information than me shattering your dreams, but you might be barking up the wrong tree with the .act files until you get some solid details on the format. ![]() I promise that my intention was to help a brother out, I just hit a brick wall! ![]() Last edited by KlassenT; 05-05-10 at 11:14 AM. |
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#6 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
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'Pop..'
![]() ![]() Anyway maybe LukeFF can give me some further info on it, otherwise I will just have to admit defeat. |
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#7 |
Navy Seal
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We've tried many times over the past two years to remove the stabilization. However, much of the gun's behavior is hard wired. As modders we're careful not to edit files found outside the /data subdirectory. Ubi was good enough to make that game moddable and we try to stay within the intended bounds. Messing with .act, .dll. or .exe files is outside the scope of legitimate modding and enters the field of hacking.
There was a short-lived mod called New Real Deck Gun that achieved destabilization at the cost of all usefulness and consistency of sighting the gun. It was a monstrous failure. If you'd like to play with it I might be able to scare it up from wherever it's hiding on my hard drive.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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