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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5341 |
Bilge Rat
![]() Join Date: Jun 2009
Posts: 1
Downloads: 26
Uploads: 0
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hey all. Can't wait ta play this. When i try to download from filefront, I hit download now, then it goes to a blank page but doesnt download. Help
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#5342 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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Thanks!
It didn't work yesterday but now it does. Can't wait to finish dowloading and go on patrol. I just notice that there are more files on the second download site. Which is the the correct download site? Last edited by mido; 05-04-10 at 08:52 AM. Reason: add content |
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#5343 | |
Rear Admiral
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All of the necessary files should be available from Jim's Filefront page as well as the Grey Wolves website. The .exe file is what you will doubleclick to start/run the install but it needs all the .bin files to do that properly. |
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#5344 | |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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I am looking at the two links on the download page of the GWX Homepage. The first link opens Kpt. "Lehmann's FileFront page" and I started to download the files one by one, when I get to the third file there is no file or nothing happens.... This seems to be old or at least the site doesn't work properly. So I decided to try the other or "Jimbuna's FileFront page" but noticed that there are plenty of files to download. The question is: Do I need all these files? And if not, which ones do I need? Or again, which is the correct URL for the correct download site? Thanks |
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#5345 | |
Rear Admiral
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![]() For the GWX3 supermod installation, you'll need all of the following: GWX3-1.bin GWX3-2.bin GWX3-3.bin GWX3-4.bin GWX3-5.bin GWX3-6.bin GWX3-7.bin GWX3.exe That should be it. Don't think it matters whether you get them from one d/l site or the other, as long as you have all of 'em. As noted above they need to be saved to the same location on your hard drive so the .exe file can access all the .bin files as needed during the installation. |
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#5346 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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Thank you so much "Frau Kaleun"!
I have another question for you: There are other links like for example GWX3.0 scene.dat.7z, GWX3.0_Additional_Ammo.7z, GWX3.0_All_Weather_Guns.7z and many others starting with the letters GWX3.0_something.7z and just other files. Are these included in the seven .bin files or are these optional add-ons and which ones are needed and which ones are not? Thanks again for your patience "Frau Kaleun" |
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#5347 | |
Rear Admiral
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Most of them are optional mods that you can get and try out later if you decide to do that. I would suggest searching or asking for information on them here if and when you're interested. Some may be files that are included in the initial install, put there in case someone has a problem crop up with one particular file for one reason or another and just wants to try replacing it without reinstalling everything. But as long as you have the eight files listed above, you should be good to go as far as installing GWX3. Do that and play with it a while and you'll have a better idea of what things you might want to add or enhance with the other mods that are available from various sources. ![]() |
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#5348 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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They're additional user mods.
Download GWX 3.0 first, check out the included mods and then, if you want additional changes, look for other mods. For a base GWX 3.0 install, it's just the 7 bins & 1 exe. ![]()
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#5349 |
Chief of the Boat
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The problem FF account holders with multiple files stored have is the inability to lump them together into separate folders/sections, as was done in the past.
This ability was lost a year or two back when the ownership of FF changed hands. If I'm wrong then could someone please inform me how it is done because I've looked and can't see any means available to the primary account holder. |
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#5350 |
Helmsman
![]() Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
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I was just wondering... is there any way to tone down how good the Destroyers are in GWX3.0 Gold? Just that, when I'm at full stop, silent running, submerged and no periscope up, destroyers are still detecting me from over 3km away, which is way over the top.
So yea, anything that could help make it a little less lethal would be appreciated! ![]() |
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#5351 | |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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__________________
Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
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#5352 | |
Chief of the Boat
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Mind you....at slow to medium speed they'll detect you even through a land mass. Stooooopid game engine I'm afraid. |
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#5353 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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Thank you very much to all of you!
This is a great community. |
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#5354 |
Rear Admiral
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#5355 |
Chief of the Boat
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Simply pop a checque in the post
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