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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2006
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Fatigue is disabled when in high TC, so you can go to your patrol grid without having to rotate crew every few hours. Once you drop TC to start fighting, fatigue will work normally. By the end of a patrol its pretty difficult to keep everyone rested.
There are multiple options in sh3c for fatigue. I don't think I ever tried them out, just stick with the stock option. |
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#2 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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I played for several years with the stock fatigue option, but a while ago finally just decided to switch it off. The way I see it, a commander wouldn't necessarily micro-manage each and everycrew man's schedule, right? Also, not having to drop out of TC every few hours to swap out crewmen one at a time is just more fun for me. (Although I wish there was a way to reenable fatigue during battle)
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#3 | |
Seaman
![]() Join Date: Apr 2010
Posts: 42
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Zu Betrunken |
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#4 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
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#5 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
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IIRC fatigue's not flat-out disabled above 32x TC, but it might as well be. But this also means that they recover just as slowly at higher TC.
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#6 |
Seaman
![]() Join Date: Apr 2010
Location: Sens, France
Posts: 31
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I guess I'll just ignore fatigue too. The crew management in SH4 is way better on that specific point, but I don't think any game's perfect
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#7 |
Bosun
![]() Join Date: Apr 2002
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I think the way you are playing, you'll be better off turning off fatigue. Some people like to manage crew fatigue, others don't, and it's not an automatic process.
You didn't mention which fatigue model you were using. The standard GWX 8 hour fatigue model takes over 12 hours to get the red exclamation mark for some compartments, with crews recovering in 3 to 4 hours. Stock game takes about 2 hours but the crews recover very quickly, under an hour. Combat stations like the torpedo rooms tend to have higher fatigue rates, and bad weather is a real killer. The stock game model appears to be intended that you are only in low time compression during combat. There are two fatigue models in SH3Commander where you do not recover fatigue at all. The two RUB (Real U-Boat) models assume fatigue is combat stress, which only accumulates, and cannot be recovered by resting. If you were watching the crew screen and no one was recovering fatigue, you may have been using one of these. Fatigue only accumulates or is recovered if the time compression is at or below the setting for 3DRender, which defaults to 32x. If you're watching the crew screen, you won't be able to go above this time compression setting there. Hook |
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