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#1 |
Seaman
![]() Join Date: Apr 2010
Location: Sens, France
Posts: 31
Downloads: 11
Uploads: 0
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A bit of help for crew management
Hi.
Well, I'm kinda new to SH3 and did a bit of naval school to get used to it, then I wanted to start a new campaign, in august 1939, 1rst flotilla. I was assigned a old type IIA, I wouldn't trust that boat at PD ![]() I'm using GWX 3.0 and SH3 Commander 3.2. As I read somewhere there was a small renown bug, I didn't "bought" anything before my first patrol and jumped immediately in action. On my way to grid square, I spotted two neutral merchants and decided to engage them, who would know ? I shoot two torpedoes at the bigger and one at the smaller. The big ship got one torpedo in her bow and is immediately destroyed, but the other is missed. That's not that bad, I decided to stay submerged a bit to make room between the survivor and me. We arrived at the grid square and we start patrolling, when a new contact is made. Good ! I'm looking at the torpedoes status and... The tubes aren't reloaded !! We can't attack anything, nor defend ourselves. I look the torpedo crew : They seems tired (a red exclamation are on them) and seems they don't wanna do anything. I decide to put some more men with them and torpedo reloading seems to start. But it's a long operation and the rest of my crew starts to be tired as well. I have to swap'em one after another in torpedo room to make sure reload is done. After one hour, I finally get the two tubes reloaded. I put the crew back in place and then that's a complete nightmare : My diesel crew is too tired to do anything, my torpedo crew is still tired, and the others don't seem to be very efficient. I decide to wait, maybe they'll get some sleep or what. 24 hours after, the situation didn't get better and my sub is still paralyzed at the surface. There am I now, asking for help cause I really don't know what I shall do. I didn't find anything here to deal with crew management and I wouldn't want to use the "no fatigue" as it does not seems very realistic. I hope you could help me. |
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#2 |
Stowaway
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One has to move them to the berthing compartment(S) to rest them.
It'll take some time, but they will eventualy recover. |
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#3 |
Grey Wolf
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As snestorm said, they need to be in quarters to rest, but you can also turn off crew fatigue altogether using sh3 commander.
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#4 | |
Seaman
![]() Join Date: Apr 2010
Location: Sens, France
Posts: 31
Downloads: 11
Uploads: 0
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![]() Quote:
But if I get it right, with SH3 your crewmen can works 120h straight without getting any sleep ? Is there a way to play with crew fatigue enabled in a realistic way ? |
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#5 |
Watch
![]() Join Date: Aug 2006
Posts: 29
Downloads: 49
Uploads: 0
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Fatigue is disabled when in high TC, so you can go to your patrol grid without having to rotate crew every few hours. Once you drop TC to start fighting, fatigue will work normally. By the end of a patrol its pretty difficult to keep everyone rested.
There are multiple options in sh3c for fatigue. I don't think I ever tried them out, just stick with the stock option. |
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#6 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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I played for several years with the stock fatigue option, but a while ago finally just decided to switch it off. The way I see it, a commander wouldn't necessarily micro-manage each and everycrew man's schedule, right? Also, not having to drop out of TC every few hours to swap out crewmen one at a time is just more fun for me. (Although I wish there was a way to reenable fatigue during battle)
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