![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#8 |
Swabbie
![]() Join Date: Apr 2010
Posts: 6
Downloads: 10
Uploads: 0
|
![]()
If it's as modable as you claim, I should have no massive problem implementing a multi-player save system, a multiplayer shopping system, and maybe some time interface (if everyone picks the same time, they go at that speed, otherwise 1x) that you could stick on the side. However I can imagine that would cause some calculating problems for slower machines... perhaps it could be cloud-computed at the cost of some bandwidth... or some sort of buffer.
How's multiplayer work right now, what does the calculations? Host/dedicated server? Or is it spread out on all computers. Any other problems I should look out for? Oh lord, I just took a crack at the map.map. This might just be slightly really easy. |
![]() |
![]() |
|
|