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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Aces,
For what its worth, I downloaded your new version yesterday and its working just fine on my machine. Quote:
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#2 |
Ace of the Deep
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Thanks for letting me know mate, perhaps he got a corrupted download. Was it the multi-mod v1.2 that you downloaded. I'm off to bed, I'm pretty tired.
Cheers Aces
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#3 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
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I'm confused ![]() Regards
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#4 |
Ace of the Deep
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@Lopo,
Hi mate, please check your PM. Best Regards Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#5 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Ace, have you thought about including Thomsens Dials in your pack.
That little mod allows the needle of the Gepth Gauge to go past the 250 mark. Like in my sig! It is a great immersion factor. Just a suggestion. Can#t wait till Testpilot gives green light ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#6 | |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Lopo,
I am referring to Super Turms v3.0 specifically. Sorry for the confusion. Quote:
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#7 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
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#8 |
Ace of the Deep
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Hi chaps,
I'm now trying to upload to Depositfiles, I have been all day trying to get the file up onto Filefront and always get a corrupted download. Depositfiles has taken nearly two hours. If all fails I will try uploading to Filefront from work tomorrow where we have a better ISP. I am so fed up paying BT for this rubbish broadband connection, wish we could get Virgin here like our last place. I will post here a new link one way or another ASAP. Myxale that's a nice mod, I hadn't seen that one, I have incorporated his dials setting into the relevant .sim file and it works fine and will be in the next version, thanks for the tip. I don't know how to proceed until I hear back from Testpilot, Magic has passed on my message but I've had no reply so maybe I should just pack all this SH3 modding in and carry on tweaking and experimenting for my own amusement, I don't want to put anyone's nose out of joint, it's like treading on egg shells. Maybe I'll do some more work with the BoB Development Group like my last project: But I did sort out something that's been bothering me for a while, the upside bearing scale on the attack periscope is not so anymore : ![]() Cheers Aces Edit: no go on the depositfiles, still getting corruption will try Filefront again tomorrow from work.
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() Last edited by Aces; 05-03-10 at 10:34 AM. |
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#9 |
Grey Wolf
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Hey aces, just thought of something cool you could add to your mod... since the UZO would never be left on the bridge while submerged as it wasnt pressure resistant, you could add a "visible underwater" node to the uzo and have it dissapear when you dive (like the df antenna). Would be a nice touch i think.
Just a thought ![]() |
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#10 |
Ace of the Deep
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Hi mate,
What a great idea!!, I have been playing around with having the radio rod antenna visible when surfaced and dissaperaing when divied so that would go hand-in-hand very nicely I think ![]() Cheers Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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