SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-09-05, 11:23 AM   #7
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default

Beery, Well I see you’ve changed it. I agree with it for the reasons I’ve outlined and will elaborate further, I just want to ask some questions to you.
1) Did you read the information I posted, specifically the uboat.net link? Do you consider them a good resource? I printed out the list of the 118 ships sunk and 4 damaged…by u-boats only and did some manual counting. So of the ships attacked:
1939-6
1940-39
1941-17
1942-38
1943-15
1944-5
If you want them by month, go to the u-boat net site and search it yourself
So from 42 to 44, 58 ships were attacked, about half those attacked by u-boats during the war. You seem to question how many Greek ships got out, if you would have looked at the link the map shows most of those were outside the Med. My understanding is the Greek merchant fleet was one of the largest tramp fleets between the wars…so most of those would be outside the Med anyway and just not return to Greece. The whole flag problem in the game is pertinent, as I found it odd in Rubini’s HT mod to see fishing boats with swastikas in French and Norwegian ports...but then the AI might attack them otherwise I suppose.

You said:
Quote:
even if it means that the merchants may be targeted by U-boats when in reality they may not have been.
2) Why did you change it in the first place? I like RuB as a whole…whenever you changed something in the stock game it was for a result that was unhistorical. I followed the deck gun discussion at length, as well as the AA guns, and we all agree the stock game lets you have unhistorical results. For AA guns it is true that the effective range was further than 300m, I think, but the stock game also has eagle eyed uboot crew AI, and paper mache planes. So you and the community made some changes to get historical results back, like with the gun. I see you paid close attention to number of rounds fired / total time in several engagements (regardless of the quibbles)…what evidence made you want to change the Greek merchant side. Just curious.
joea is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:39 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.