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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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They are all electric fellers, and yes they are a blast.
They are what we call ARF's (almost ready to fly) and are pretty much pre-built though they do require final assembly and one should have some building skills to complete that final assembly. And one also must install the elctronics and motor linkages and then all the adustments and such. As for range, thats much further than you can see so no worries there. Flight times range between 10-15min. depending on battery used, the maneuvers flown. Sunday was a very great day here in Seattle, and you can bet we R/C flyers ate it up. We dont waste a good sunny day at the computer here. ![]() Ok, back to sea. ![]() I pride myself as being a very patient man, and was taught this by my father growing up. He was the one who started me out building models and that also taught me patience. And as JC said, patience is IMO one of the greatest traits a sub captain needs and should have. My feeling is they are just making damn sure it fixes as many things possible, that it works, and most important that it doesn't introduce any more bugs. And this will require exstensive testing, and that takes time. Especially if in that testing more bugs are found. And it's my hope that they may even be giving us something we dont expect.
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"Chance favors the prepared mind" Last edited by SabreHawk; 04-30-10 at 10:05 AM. |
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