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Old 04-30-10, 07:02 AM   #1
Skurcey
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Hi, thanks for the welcome, if it dont work, that s maybe the reason i never could get some solution

So, there s no way to play in realist mode and fire precisely?
Also , what about multiplayer? Is it innaccessible and does it work in LAN?
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Old 04-30-10, 07:56 AM   #2
severniae
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Quote:
Originally Posted by Skurcey View Post
Hi, thanks for the welcome, if it dont work, that s maybe the reason i never could get some solution

So, there s no way to play in realist mode and fire precisely?
Also , what about multiplayer? Is it innaccessible and does it work in LAN?
For 100% realism I've been using THIS mod. (you'll probably need the enhanced recognition manual aswell) Basically it helps you see the horizontal 'notches' or mils to the periscope and lets you calculate the range by finding out the targets height, and then you line up your scope on the waterline of the ship, and I think the calculation goes like this - Mast height x1000 devided by mils = range

Each horizontal notch represents 10 mils. So for example;

You know your targets mast height is 30 meters. and when lined up with the waterline, the mast reaches 2 notches so;

30 x 1000 = 30,000 / 20 = 1500 meters range

If you are zooming in using the attack periscope, times the final figure by 6 to allow for the magnification - so in that case 30 x 1000 / 20 *6 = 9000 meters

As far as I'm aware that is the method that the real uboat captains used to find the range during submerged attacks! I think its correct, please anyone correct me if I've got it wrong!

Sev.
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Old 04-30-10, 08:44 AM   #3
Elsilhe
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Join Date: Apr 2010
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Thanks for the info severniae, I've got to try this mod out! It's a very difficult task to use the stadimeter (even if it wasn't faulty), especially with UZO; even when the sea is calm, it's almost impossibe to keep the target within the view. 100% realism, that is.

I still use a manual charting methods (=determining target's speed and course) first introduced for SHIII (LINK). For manual targeting I used the "Wheel" method, but as the pictures of the wheel haven't been available for a long time I had to make one by hand After that I discovered another Wheel target system by CapnScurvy somewhere in SH4 forums (lost the link), and while the principles are the same as above, for some reason I prefer the latter more.
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