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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Machinist's Mate
![]() Join Date: Jun 2007
Location: Lorient
Posts: 121
Downloads: 27
Uploads: 0
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Quote:
I'm currently very tempted to get a ship physics mod, either of the JREX or Webster variant. Anyone got opinions on either of those?
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Reinhard Dietz U-126 2. Unterseebootsflottille, Lorient |
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#2 |
Torpedoman
![]() Join Date: May 2008
Location: San Francisco
Posts: 112
Downloads: 216
Uploads: 0
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@KlassenT- re firing depth. You're correct. The depth is sub-class specific. I've been in a Balao for so long I posted 149 without thinking.
@RD- Pre TMO I used Webster's mod with satisfaction. |
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#3 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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You are attacking one of the most difficult convoys in the game if you are after the one I think you are. If so they have circled the wagons and there is no way to get close, the escorts are pretty good and the little troop ships are hard to hit.
The only really good shot you have is to wait till dark and shot from longer range or till they start moving again. For auto targeting you do not need to lock on the target. When you lock on that sets the torpedo depth, but if you don't lock you can set the depth yourself. It's been a long time since I played auto but I think I remember it this way. But then....... lets just say I'm getting old. Webster's physics mod works pretty good but has limits. Might check out his GFO mod as well. These only work with stock 1.5 The difference between Fleetboats and U boats is in Fleetboats it starts out hard and gets eraser. U boats is the other way around. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#4 |
Rear Admiral
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We all went through it, in time it'll be pie to you. If you're shooting from far away, shoot wider spreads. If I use the stad, once I get it set, I'll unlock and set a bearing in front of the ship and shoot at the juicy spots as they cross the wire. Basically if you shoot one in front far enough, he'll slow down for it to pass, but the next two coming shoud be more MOT and should hit him.
They can see torp trails easy in calm water, so if you don't feel safe getting closer in, may want to track until better conditions. |
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#5 | |
Ensign
![]() Join Date: Nov 2009
Location: France
Posts: 223
Downloads: 42
Uploads: 0
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They are two different games that each have the pretension to be like history. However, German history is not American history.
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![]() "Pacific is a big ocean. You don't have to find the enemy if you don't want to." Dick O'Kane |
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#6 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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because both games are about submarine warfare during WW2.
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#7 | |
Machinist's Mate
![]() Join Date: Jun 2007
Location: Lorient
Posts: 121
Downloads: 27
Uploads: 0
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I am tempted to write to Admiral Lockwood (or his predecessor) and request that I be issued a Type IXB; it would make things easier. ![]()
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Reinhard Dietz U-126 2. Unterseebootsflottille, Lorient |
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#8 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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underwater hydrophone attacks were tried in dec. 41, but were quickly abandoned in favour of proper periscope attacks, since skippers realized they were useless.
night surface attacks did not become the norm until 44-45, using radar. regarding the TDC, one nice thing about SH3/4 and 5 is that they simulate each nation's approach. The US TDC was the first functioning fire control computer and was decades ahead of what other navies were using. The one in SH4 closely simulates the way the real TDC worked. Use it properly and it is an invaluable tool. The Kriegsmarine aproach was much more manual based on estimates by the Kaleun. Both Sh3 and SH5 properly simulate this method. I personally prefer the way it is handled in SH5, but that is a matter of personal choice.
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