![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
|
![]() Quote:
I'd done a clean install of SHIII by redownloading my purchase from Direct-2-Drive, then did a clean install of GWX 3 (after first doing a JoneSoft MD5Mate on all the files). Over a couple of weeks I'd added quite a few mods, one of which was Conning Tower open Hatch TestFMfood. The screenshot was taken immediately after deactivating that one, but I'm not sure if something went hinky during the deactivation or not. When I fully deactivated everything, the file sizes do match the GWX-expected file sizes. I haven't been having any troubles since upgrading to the Type IX, which makes me wonder if there's something funky about the Type VII and some of the mods I'd tried running. |
|
![]() |
![]() |
![]() |
#2 | |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
|
![]() Quote:
If not, you could maybe try running one of the historical missions (say Scapa Flow) with a type VII and all mods disabled. If your base GWX install is intact it should show the interior with the correct graphics,fully staffed Radio/Sonar rooms and without any open hatch elements whatsoever. If that works OK, then add your mods one at a time, testing each one, until the culprit which is causing problems with your Typ VII's is revealed. Edit: You might find the following utility very useful when doing extensive testing:- http://www.subsim.com/radioroom/down...o=file&id=1082 This greatly reduces load times. Don't forget to disable it when resuming your campaign mode tho - otherwise your patrols will be distinctly uneventful!! Last edited by Cheapskate; 04-29-10 at 07:04 AM. |
|
![]() |
![]() |
![]() |
|
|