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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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""Your request could not be completed." "The item you've requested is not currently available in the US store." ![]() |
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#17 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Well having checked it out - I mean WOTA I'd like to disagree that this is nonsense – far from it in fact - sure the graphics are a bit weak, but if you consider this is a labor of love built by one or two enthusiasts I think its an astounding achievement and I would like to give them all encouragement
If some of the SubSim modders and members could stump up some funding and some technical expertise, and if the author of WOTA was willing - I recon it would be the ultimate fun to have a gamer produced game - now that would be fun, and a great way to put one up the publishers! And before anyone screams – I’d be quite happy to stump up $1000 if I was sure the concept had legs and stood a good chance of being completed My two cents worth Regards R Quote:
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#18 |
Planesman
![]() Join Date: Sep 2007
Posts: 192
Downloads: 35
Uploads: 0
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WOTA is developed in Unity gaming engine. For those who say that the graphic is weak. Consider that this is a mobile phone game that is developed by one man without any funding whatsoever. So i can compare this game to SH5 iphone version and i can say that SH5 version is crap. This game is done for money, WOTA is being developed for love.
I hope that WOTA developer will earn a nice sum of money from this game. ![]() God i hope i am wrong ![]() |
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