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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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#47 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
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#48 |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
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I can understand that and that's why most companies I know of state tentative release dates with stipulations that they aren't written in stone and subject to change. Of course some people will moan for every delay that happens but a total ban on all communication? I personally think that is much worse.
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#49 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
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It would have been much easier for the devs if the community had been less... shall we say "rabid", about things. They are now in a position where they are better off clamping down and tightening up the coms, since just about everything will be dissected, misunderstood and over-analysed before it is thrown back at them. The benefits of talking isn't very great at the moment.
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And God said: \"Let there be Narrowband!\" |
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#50 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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Ubisoft has failed spectacularly and repeatedly pretty much at every step of the game here and continues to avoid giving us any information at all about the state of the game or when we'll see it playable in stock form. If they'd just communicate this wouldn't be as big a deal as it is, but that "rabid" community is rabid because we're having to find things out on our own from foreign web forums and reports of products in Russia instead of the official channels of communication, which apparently don't exist for Silent Hunter 5. |
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#51 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
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What we are seeing at Subsim (mostly) is a reflection of the UBI forums I.E. unhappy posters voicing their unhappyness. Difference here is that someone replies. |
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#52 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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You mention "required commands". Required by who? It's pretty obvious this game was developed to try to increase the base of Sub-Sim players (thereby increasing the genre's financial viablilty) and not for the Grognards who habituate this forum. I believe that the Devs left all of the hooks for the traditional controls in so that modders could re-make it into something it wasn't meant to be and that reflects well on them. But if anyone thinks that Ubisoft could fund the Silent Hunter series based on the number of people here they had better brush up on their grade 7 math. If the patch had come out on April the 12th, incomplete or in a form that made things worse, you are right... this would not be happening. It would be a thousand times worse. Same as if the patch came out on the 20th and it made things worse. And, if we have learned anything here, we have learned that even if they had communicated openly about the missed dates people would have complained about that. If you don't believe me check out the reaction over the rumours (started by a Ubisoft associate on a Ubisoft website) that the Devs had the temerity to go on vacation instead of working round the clock on WHAT I WANT NOW!!!!! In the same paragraph you complain that the game was rushed out, incomplete and full of bugs, and then point to two delays in releasing the patch, which was obviously not ready for prime time, and sum up with the conclusion that they have "failed spectacularly and repeatedly pretty much at every step" . You are obviuosly not alone with this POV, but I find it puzzling. As far as blaming Ubisofts communications policies for people's rants... sorry but that doesn't hold water. People are, or at least should be, responsible for their own actions. If they are willing to cede control of their emotions and reactions over to a corporation simply because a game does not live up to their preconcieved notions of what it should be, they are in for a very unhappy life indeed. JCC |
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#53 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
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#54 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
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#55 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
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![]() ![]() ![]() Whats that all about? Last edited by robbo180265; 04-28-10 at 11:08 AM. |
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#56 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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#57 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
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The trouble is, as I said above (and I'm guessing that you are replying to my post right now) that UBI's silence (again my opinion) is whats really hacking a lot of people off. They ask questions in the english speaking forum and nothing happens - there's nobody home, you can almost hear the driftweed lol. So they get more and more annoyed , come here , vent their anger at us - and so on. |
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#58 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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As to AI you are playing as an experienced Subsimmer. When you are closing on a target you don't come in, balls to the wall, blasting away. You know how to execute an attack. The non-Sub-Simmer doesn't and is going to have a hard time with the AI until they figure it out. As well (and this part is supposition) the non-Subsimmer just wants to blow stuff up and watch it sink. They would find evasion boring and if the AI was so good that they couldn't get close or get away the first time they tried they would hate the game. As far as the AI for experienced Subsimmers goes have you played past 1939? From my experience in 1939 they can't find me at all. In 1941 they can find me but have a hard time holding me. By 1943 they are beginning to give me a very hard time, indeed. And this, for the Grognards, is spot-friiggin-on realistic, historically speaking. As far as Ubisoft's decision not to communicate on this game I am not going to even venture an opinion. As we used to say at a company I worked for "It's their company.... they can screw it up any way they want". The reality is that this information blackout has been going on long before this patch tempest in a teapot. Look how hard it was to even get a preview copy for Subsim. Clearly something inside of Ubisoft has changed vis a vis their relationship with Subsim.com. I have my theories why (and they go back to some stuff that happened with SH4) but they are only theories, so best kept to a favored few. Point being that this lack of information should not have come as a surprise to anyone... it has been S.O.P. from the beginning of this project. And lastly, and I addressed this above, people are responsible for their own actions Even when you hide behind a nom-de-net. JCC |
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#59 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
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Well, yes. Who else's fault is it?
Cause and effect. Bad service for the customers, the customers will get upset. You make it sound like it's the other way around, Ubisoft is giving bad service because of the customer's bad reaction. That doesn't make much sense to me. I don't think any Big Business would be that petty, maybe I'm wrong. |
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#60 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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